#pragma once #include "BlockHandler.h" #include "../World.h" #include "../Items/ItemHandler.h" class cBlockMobSpawnerHandler : public cBlockHandler { public: cBlockMobSpawnerHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { return a_ChunkInterface.UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); } virtual bool IsUseable() override { return true; } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // No pickups } virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override { cItemHandler * Handler = a_Player->GetEquippedItem().GetHandler(); if (a_Player->IsGameModeCreative() || !Handler->CanHarvestBlock(E_BLOCK_MOB_SPAWNER)) { return; } cFastRandom Random; int Reward = 15 + Random.NextInt(15) + Random.NextInt(15); a_WorldInterface.SpawnExperienceOrb(static_cast(a_BlockX), static_cast(a_BlockY + 1), static_cast(a_BlockZ), Reward); } } ;