#pragma once #include "BlockHandler.h" class cBlockMelonHandler : public cBlockHandler { public: cBlockMelonHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { cFastRandom Random; a_Pickups.push_back(cItem(E_ITEM_MELON_SLICE, static_cast(3 + Random.NextInt(5)), 0)); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 19; } } ;