#pragma once #include "BlockHandler.h" #include "../World.h" #include "ClearMetaOnDrop.h" class cBlockLadderHandler : public cClearMetaOnDrop > { typedef cClearMetaOnDrop > super; public: cBlockLadderHandler(BLOCKTYPE a_BlockType) : super(a_BlockType) { } virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { if (!LadderCanBePlacedAt(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace)) { a_BlockFace = FindSuitableBlockFace(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); if (a_BlockFace == BLOCK_FACE_BOTTOM) { return false; } } a_BlockType = m_BlockType; a_BlockMeta = DirectionToMetaData(a_BlockFace); return true; } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.Add(m_BlockType, 1, 0); // Reset meta } static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction) { switch (a_Direction) { case BLOCK_FACE_ZM: return 0x2; case BLOCK_FACE_ZP: return 0x3; case BLOCK_FACE_XM: return 0x4; case BLOCK_FACE_XP: return 0x5; case BLOCK_FACE_NONE: case BLOCK_FACE_YM: case BLOCK_FACE_YP: { return 0x2; } } #if !defined(__clang__) ASSERT(!"Unknown BLOCK_FACE"); return 0; #endif } static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData) { switch (a_MetaData) { case 0x2: return BLOCK_FACE_ZM; case 0x3: return BLOCK_FACE_ZP; case 0x4: return BLOCK_FACE_XM; case 0x5: return BLOCK_FACE_XP; default: return BLOCK_FACE_ZM; } } /** Finds a suitable Direction for the Ladder. Returns BLOCK_FACE_BOTTOM on failure */ static eBlockFace FindSuitableBlockFace(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { for (int FaceInt = BLOCK_FACE_ZM; FaceInt <= BLOCK_FACE_XP; FaceInt++) { eBlockFace Face = static_cast(FaceInt); if (LadderCanBePlacedAt(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, Face)) { return Face; } } return BLOCK_FACE_BOTTOM; } static bool LadderCanBePlacedAt(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) { if ((a_BlockFace == BLOCK_FACE_BOTTOM) || (a_BlockFace == BLOCK_FACE_TOP)) { return false; } AddFaceDirection( a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true); return cBlockInfo::IsSolid(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ)); } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { // TODO: Use AdjustCoordsByMeta(), then cChunk::UnboundedRelGetBlock() and finally some comparison eBlockFace BlockFace = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ)); int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; return LadderCanBePlacedAt(a_ChunkInterface, BlockX, a_RelY, BlockZ, BlockFace); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 0; } } ;