#pragma once #include "BlockHandler.h" #include "Chunk.h" #include "MetaRotator.h" class cBlockButtonHandler : public cMetaRotator { public: cBlockButtonHandler(BLOCKTYPE a_BlockType) : cMetaRotator(a_BlockType) { } virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); double x(a_BlockX); double y(a_BlockY); double z(a_BlockZ); // If button is already on do nothing if (Meta & 0x08) { return false; } // Set p the ON bit to on Meta |= 0x08; a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", x, y, z, 0.5f, 0.6f); // Queue a button reset (unpress) auto TickDelay = (m_BlockType == E_BLOCK_STONE_BUTTON) ? 20 : 30; a_Player->GetWorld()->ScheduleTask(TickDelay, [x, y, z, a_BlockX, a_BlockY, a_BlockZ, this](cWorld & a_World) { if (a_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == m_BlockType) { // Block hasn't change in the meantime; set its meta a_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07); a_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); a_World.BroadcastSoundEffect("random.click", x, y, z, 0.5f, 0.5f); } } ); return true; } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to 0 a_Pickups.push_back(cItem(m_BlockType, 1, 0)); } virtual bool IsUseable(void) override { return true; } virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; a_BlockMeta = BlockFaceToMetaData(a_BlockFace); return true; } inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace) { switch (a_BlockFace) { case BLOCK_FACE_YP: return 0x5; case BLOCK_FACE_ZM: return 0x4; case BLOCK_FACE_ZP: return 0x3; case BLOCK_FACE_XM: return 0x2; case BLOCK_FACE_XP: return 0x1; case BLOCK_FACE_YM: return 0x0; case BLOCK_FACE_NONE: { ASSERT(!"Unhandled block face!"); return 0x0; } } #if !defined(__clang__) ASSERT(!"Unknown BLOCK_FACE"); return 0; #endif } inline static eBlockFace BlockMetaDataToBlockFace(NIBBLETYPE a_Meta) { switch (a_Meta & 0x7) { case 0x0: return BLOCK_FACE_YM; case 0x1: return BLOCK_FACE_XP; case 0x2: return BLOCK_FACE_XM; case 0x3: return BLOCK_FACE_ZP; case 0x4: return BLOCK_FACE_ZM; case 0x5: return BLOCK_FACE_YP; default: { ASSERT(!"Unhandled block meta!"); return BLOCK_FACE_NONE; } } } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { NIBBLETYPE Meta; a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta); AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true); BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); return (a_RelY > 0) && (cBlockInfo::FullyOccupiesVoxel(BlockIsOn)); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 0; } /** Extracts the ON bit from metadata and returns if true if it is set */ static bool IsButtonOn(NIBBLETYPE a_BlockMeta) { return ((a_BlockMeta & 0x8) == 0x8); } } ;