#pragma once #include "BlockHandler.h" #include "MetaRotator.h" #include "Item.h" #include "ChunkInterface.h" class cPlayer; class cWorldInterface; class cBlockBedHandler : public cMetaRotator { public: cBlockBedHandler(BLOCKTYPE a_BlockType) : cMetaRotator(a_BlockType) { } virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; virtual bool IsUseable(void) override { return true; } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to zero a_Pickups.push_back(cItem(E_ITEM_BED, 1, 0)); } // Bed specific helper functions static NIBBLETYPE RotationToMetaData(double a_Rotation) { a_Rotation += 180 + (180 / 4); // So its not aligned with axis if (a_Rotation > 360) { a_Rotation -= 360; } a_Rotation = (a_Rotation / 360) * 4; return (static_cast(a_Rotation + 2)) % 4; } static Vector3i MetaDataToDirection(NIBBLETYPE a_MetaData) { switch (a_MetaData) { case 0: return Vector3i(0, 0, 1); case 1: return Vector3i(-1, 0, 0); case 2: return Vector3i(0, 0, -1); case 3: return Vector3i(1, 0, 0); } return Vector3i(); } static void SetBedOccupationState(cChunkInterface & a_ChunkInterface, const Vector3i & a_BedPosition, bool a_IsOccupied) { auto Meta = a_ChunkInterface.GetBlockMeta(a_BedPosition.x, a_BedPosition.y, a_BedPosition.z); if (a_IsOccupied) { Meta |= 0x04; // Where 0x4 = occupied bit } else { Meta &= 0x0b; // Clear the "occupied" bit of the bed's block } a_ChunkInterface.SetBlockMeta(a_BedPosition.x, a_BedPosition.y, a_BedPosition.z, Meta); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 28; } } ;