// FlowerPotEntity.h // Declares the cFlowerPotEntity class representing a single sign in the world #pragma once #include "BlockEntity.h" #include "Item.h" // tolua_begin class cFlowerPotEntity : public cBlockEntity { typedef cBlockEntity super; public: // tolua_end BLOCKENTITY_PROTODEF(cFlowerPotEntity) /** Creates a new flowerpot entity at the specified block coords. a_World may be nullptr */ cFlowerPotEntity(int a_BlocX, int a_BlockY, int a_BlockZ, cWorld * a_World); virtual void Destroy(void) override; // tolua_begin /** Is a flower in the pot? */ bool IsItemInPot(void) { return !m_Item.IsEmpty(); } /** Get the item in the flower pot */ cItem GetItem(void) const { return m_Item; } /** Set the item in the flower pot */ void SetItem(const cItem & a_Item) { m_Item = a_Item; } // tolua_end /** Called when the player is using the entity; returns true if it was a successful use, return false if it should be treated as a normal block */ virtual bool UsedBy(cPlayer * a_Player) override; virtual void SendTo(cClientHandle & a_Client) override; static bool IsFlower(short m_ItemType, short m_ItemData); private: cItem m_Item; } ; // tolua_export