#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "MobCensus.h" cMobCensus::tCapMultipliersMap cMobCensus::CapMultiplierInitializerBeforeCx11(void) { std::map toReturn; toReturn[cMonster::mfHostile] = 79; toReturn[cMonster::mfPassive] = 11; toReturn[cMonster::mfAmbient] = 16; toReturn[cMonster::mfWater] = 5; return toReturn; } cMobCensus::tMobSpawnRate cMobCensus::MobSpawnRateInitializerBeforeCx11(void) { std::map toReturn; toReturn[cMonster::mfHostile] = 1; toReturn[cMonster::mfPassive] = 400; toReturn[cMonster::mfAmbient] = 400; toReturn[cMonster::mfWater] = 400; return toReturn; } cMobCensus::tCapMultipliersMap & cMobCensus::m_CapMultipliers(void) { // TODO: This memory leaks: static tCapMultipliersMap * value = new tCapMultipliersMap(CapMultiplierInitializerBeforeCx11()); return *value; } cMobCensus::tMobSpawnRate & cMobCensus::m_SpawnRate(void) { // TODO: This memory leaks: static tMobSpawnRate* value = new tMobSpawnRate(MobSpawnRateInitializerBeforeCx11()); return *value; } void cMobCensus::CollectMob(cMonster & a_Monster, cChunk & a_Chunk, double a_Distance) { m_ProximityCounter.CollectMob(a_Monster,a_Chunk,a_Distance); m_MobFamilyCollecter.CollectMob(a_Monster); } bool cMobCensus::IsCapped(cMonster::eFamily a_MobFamily) { bool toReturn = true; const int ratio = 319; // this should be 256 as we are only supposed to take account from chunks that are in 17x17 from a player // but for now, we use all chunks loaded by players. that means 19 x 19 chunks. That's why we use 256 * (19*19) / (17*17) = 319 // MG TODO : code the correct count tCapMultipliersMap::const_iterator capMultiplier = m_CapMultipliers().find(a_MobFamily); if ( (capMultiplier != m_CapMultipliers().end()) && ((capMultiplier->second * GetNumChunks()) / ratio >= m_MobFamilyCollecter.GetNumberOfCollectedMobs(a_MobFamily)) ) { return false; } return true; } void cMobCensus::CollectSpawnableChunk(cChunk & a_Chunk) { m_EligibleForSpawnChunks.insert(&a_Chunk); } int cMobCensus::GetNumChunks(void) { return m_EligibleForSpawnChunks.size(); } cMobProximityCounter & cMobCensus::GetProximityCounter(void) { return m_ProximityCounter; } void cMobCensus::Logd() { LOGD("Hostile mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfHostile), IsCapped(cMonster::mfHostile) ? "(capped)" : ""); LOGD("Ambient mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfAmbient), IsCapped(cMonster::mfAmbient) ? "(capped)" : ""); LOGD("Water mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfWater), IsCapped(cMonster::mfWater) ? "(capped)" : ""); LOGD("Passive mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfPassive), IsCapped(cMonster::mfPassive) ? "(capped)" : ""); }