#include "cPacket_EntityEquipment.h" cPacket_EntityEquipment::cPacket_EntityEquipment( const cPacket_EntityEquipment & a_Copy ) { m_PacketID = E_ENTITY_EQUIPMENT; m_UniqueID = a_Copy.m_UniqueID; m_Slot = a_Copy.m_Slot; m_ItemID = a_Copy.m_ItemID; m_Short = 0; } bool cPacket_EntityEquipment::Parse(cSocket & a_Socket) { m_Socket = a_Socket; if( !ReadInteger( m_UniqueID ) ) return false; if( !ReadShort ( m_Slot ) ) return false; if( !ReadShort ( m_ItemID ) ) return false; if( !ReadShort ( m_Short ) ) return false; return true; } bool cPacket_EntityEquipment::Send(cSocket & a_Socket) { //LOG("InventoryChange:"); unsigned int TotalSize = c_Size; char* Message = new char[TotalSize]; if( m_ItemID <= 0 ) m_ItemID = -1; // Fix, to make sure no invalid values are sent. // WARNING: HERE ITS -1, BUT IN NAMED ENTITY SPAWN PACKET ITS 0 !! //LOG("cPacket_EntityEquipment: Sending equipped item ID: %i", m_ItemID ); unsigned int i = 0; AppendByte ( (char)m_PacketID, Message, i ); AppendInteger( m_UniqueID, Message, i ); AppendShort ( m_Slot, Message, i ); AppendShort ( m_ItemID, Message, i ); AppendShort ( m_Short, Message, i ); bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) ); delete [] Message; return RetVal; }