#pragma once #include "BlockEntity.h" class cBlockEnderchestHandler : public cBlockEntityHandler { public: cBlockEnderchestHandler(BLOCKTYPE a_BlockType) : cBlockEntityHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { //todo: Drop Ender Chest if using silk touch pickaxe a_Pickups.push_back(cItem(E_BLOCK_OBSIDIAN, 8, 0)); } virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; a_BlockMeta = RotationToMetaData(a_Player->GetYaw()); return true; } virtual const char * GetStepSound(void) override { return "step.stone"; } static NIBBLETYPE RotationToMetaData(double a_Rotation) { a_Rotation += 90 + 45; // So its not aligned with axis if (a_Rotation > 360.f) { a_Rotation -= 360.f; } if ((a_Rotation >= 0.f) && (a_Rotation < 90.f)) { return 0x4; } else if ((a_Rotation >= 180) && (a_Rotation < 270)) { return 0x5; } else if ((a_Rotation >= 90) && (a_Rotation < 180)) { return 0x2; } else { return 0x3; } } } ;