#pragma once #include "BlockHandler.h" #include "../MersenneTwister.h" /// Handler used for both dirt and grass class cBlockDirtHandler : public cBlockHandler { public: cBlockDirtHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem(E_BLOCK_DIRT, 1, 0)); } virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override { if (m_BlockType != E_BLOCK_GRASS) { return; } // Grass becomes dirt if there is something on top of it: if (a_RelY < cChunkDef::Height - 1) { BLOCKTYPE Above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ); if ((!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above]) || IsBlockWater(Above)) { a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL); return; } } // Grass spreads to adjacent dirt blocks: MTRand rand; // TODO: Replace with cFastRandom for (int i = 0; i < 2; i++) // Pick two blocks to grow to { int OfsX = rand.randInt(2) - 1; // [-1 .. 1] int OfsY = rand.randInt(4) - 3; // [-3 .. 1] int OfsZ = rand.randInt(2) - 1; // [-1 .. 1] BLOCKTYPE DestBlock; NIBBLETYPE DestMeta; if ((a_RelY + OfsY < 0) || (a_RelY + OfsY >= cChunkDef::Height - 1)) { // Y Coord out of range continue; } int BlockX = a_RelX + OfsX; int BlockY = a_RelY + OfsY; int BlockZ = a_RelZ + OfsZ; cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(BlockX, BlockZ); if (Chunk == NULL) { // Unloaded chunk continue; } Chunk->GetBlockTypeMeta(BlockX, BlockY, BlockZ, DestBlock, DestMeta); if ((DestBlock != E_BLOCK_DIRT) || (DestMeta != E_META_DIRT_NORMAL)) { // Not a regular dirt block continue; } BLOCKTYPE AboveDest; NIBBLETYPE AboveMeta; Chunk->GetBlockTypeMeta(BlockX, BlockY + 1, BlockZ, AboveDest, AboveMeta); if ((g_BlockOneHitDig[AboveDest] || g_BlockTransparent[AboveDest]) && !IsBlockWater(AboveDest)) { Chunk->FastSetBlock(BlockX, BlockY, BlockZ, E_BLOCK_GRASS, 0); } } // for i - repeat twice } virtual const char * GetStepSound(void) override { return "step.gravel"; } } ;