// Protocol_1_11.h /* Declares the 1.11 protocol classes: - cProtocol_1_11_0 - release 1.11 protocol (#315) (others may be added later in the future for the 1.11 release series) */ #pragma once #include "Protocol_1_10.h" class cProtocol_1_11_0 : public cProtocol_1_10_0 { typedef cProtocol_1_10_0 super; public: cProtocol_1_11_0(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); virtual void SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) override; virtual void SendHideTitle (void) override; virtual void SendResetTitle (void) override; virtual void SendSpawnMob (const cMonster & a_Mob) override; virtual void SendTitleTimes (int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override; protected: virtual void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer) override; virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override; }; class cProtocol_1_11_1 : public cProtocol_1_11_0 { typedef cProtocol_1_11_0 super; public: cProtocol_1_11_1(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override; };