// EnchantingWindow.h // Representing the UI window for the enchanting block #pragma once #include "Window.h" class cEnchantingWindow : public cWindow { typedef cWindow super; public: cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ); virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override; virtual void SetProperty(short a_Property, short a_Value) override; /** Return the value of a property */ short GetPropertyValue(short a_Property); virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override; cSlotArea * m_SlotArea; protected: short m_PropertyValue[3]; int m_BlockX, m_BlockY, m_BlockZ; };