// DropSpenserWindow.h // Representing the UI window for the dropper / dispenser block #pragma once #include "Window.h" #include "../BlockEntities/DropSpenserEntity.h" class cDropSpenserWindow : public cWindow { typedef cWindow super; public: cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser); virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override; };