// BrewingstandWindow.h // Representing the UI window for the brewing stand block #pragma once #include "Window.h" class cBrewingstandWindow : public cWindow { typedef cWindow super; public: cBrewingstandWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandEntity * a_Brewingstand); virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override; };