#pragma once #include "AggressiveMonster.h" class cZombie : public cAggressiveMonster { typedef cAggressiveMonster super; public: cZombie(bool a_IsVillagerZombie); CLASS_PROTODEF(cZombie) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual bool IsUndead(void) override { return true; } bool IsVillagerZombie(void) const { return m_IsVillagerZombie; } bool IsConverting (void) const { return m_IsConverting; } private: bool m_IsVillagerZombie; bool m_IsConverting; } ;