#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "MobSpawner.h" #include "Mobs/IncludeAllMonsters.h" #include "World.h" cMobSpawner::cMobSpawner(cMonster::eFamily a_MonsterFamily, const std::set& a_AllowedTypes) : m_MonsterFamily(a_MonsterFamily), m_NewPack(true), m_MobType(mtInvalidType) { for (std::set::const_iterator itr = a_AllowedTypes.begin(); itr != a_AllowedTypes.end(); ++itr) { if (cMonster::FamilyFromType(*itr) == a_MonsterFamily) { m_AllowedTypes.insert(*itr); } } } bool cMobSpawner::CheckPackCenter(BLOCKTYPE a_BlockType) { // Packs of non-water mobs can only be centered on an air block // Packs of water mobs can only be centered on a water block if (m_MonsterFamily == cMonster::mfWater) { return IsBlockWater(a_BlockType); } else { return a_BlockType == E_BLOCK_AIR; } } eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) { std::vector AllowedMobs; for (eMonsterType MobType : GetAllowedMobTypes(a_Biome)) { auto itr = m_AllowedTypes.find(MobType); if (itr != m_AllowedTypes.end()) { AllowedMobs.push_back(MobType); } } // Pick a random mob from the options: if (AllowedMobs.empty()) { return mtInvalidType; } return AllowedMobs[GetRandomProvider().RandInt(AllowedMobs.size() - 1)]; } bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, eMonsterType a_MobType, EMCSBiome a_Biome) { if (a_Chunk == nullptr) { return false; } if (cChunkDef::IsValidHeight(a_RelY - 1) && (a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_BEDROCK)) { return false; // Make sure mobs do not spawn on bedrock. } auto & Random = GetRandomProvider(); BLOCKTYPE TargetBlock = a_Chunk->GetBlock(a_RelX, a_RelY, a_RelZ); // If too close to any player, don't spawn anything auto WorldPos = a_Chunk->PositionToWorldPosition(a_RelX, a_RelY, a_RelZ); static const double RangeLimit = 24; if (a_Chunk->GetWorld()->DoWithNearestPlayer(WorldPos, RangeLimit, [](cPlayer & a_Player) -> bool { return true; }) ) { return false; } if ((a_RelY >= cChunkDef::Height - 1) || (a_RelY <= 0)) { return false; } NIBBLETYPE BlockLight = a_Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ); NIBBLETYPE SkyLight = a_Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ); BLOCKTYPE BlockAbove = a_Chunk->GetBlock(a_RelX, a_RelY + 1, a_RelZ); BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ); SkyLight = a_Chunk->GetTimeAlteredLight(SkyLight); switch (a_MobType) { case mtGuardian: { return IsBlockWater(TargetBlock) && IsBlockWater(BlockBelow) && (a_RelY >= 45) && (a_RelY <= 62); } case mtSquid: { return IsBlockWater(TargetBlock) && (a_RelY >= 45) && (a_RelY <= 62); } case mtBat: { return (a_RelY <= 63) && (BlockLight <= 4) && (SkyLight <= 4) && (TargetBlock == E_BLOCK_AIR) && !cBlockInfo::IsTransparent(BlockAbove); } case mtChicken: case mtCow: case mtPig: case mtHorse: case mtRabbit: case mtSheep: { return ( (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!cBlockInfo::IsTransparent(BlockBelow)) && (BlockBelow == E_BLOCK_GRASS) && (SkyLight >= 9) ); } case mtOcelot: { return ( (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && ( (BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES) || (BlockBelow == E_BLOCK_NEW_LEAVES) ) && (a_RelY >= 62) && (Random.RandBool(2.0 / 3.0)) ); } case mtEnderman: { if (a_RelY < 250) { BLOCKTYPE BlockTop = a_Chunk->GetBlock(a_RelX, a_RelY + 2, a_RelZ); if (BlockTop == E_BLOCK_AIR) { BlockTop = a_Chunk->GetBlock(a_RelX, a_RelY + 3, a_RelZ); return ( (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (BlockTop == E_BLOCK_AIR) && (!cBlockInfo::IsTransparent(BlockBelow)) && (SkyLight <= 7) && (BlockLight <= 7) ); } } break; } case mtSpider: { bool CanSpawn = true; bool HasFloor = false; for (int x = 0; x < 2; ++x) { for (int z = 0; z < 2; ++z) { CanSpawn = a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY, a_RelZ + z, TargetBlock); CanSpawn = CanSpawn && (TargetBlock == E_BLOCK_AIR); if (!CanSpawn) { return false; } HasFloor = ( HasFloor || ( a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY - 1, a_RelZ + z, TargetBlock) && !cBlockInfo::IsTransparent(TargetBlock) ) ); } } return CanSpawn && HasFloor && (SkyLight <= 7) && (BlockLight <= 7); } case mtCaveSpider: { return ( (TargetBlock == E_BLOCK_AIR) && (!cBlockInfo::IsTransparent(BlockBelow)) && (SkyLight <= 7) && (BlockLight <= 7) && (Random.RandBool()) ); } case mtCreeper: case mtSkeleton: case mtZombie: { return ( (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!cBlockInfo::IsTransparent(BlockBelow)) && (SkyLight <= 7) && (BlockLight <= 7) && (Random.RandBool()) ); } case mtMagmaCube: case mtSlime: { return ( (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!cBlockInfo::IsTransparent(BlockBelow)) && ( (a_RelY <= 40) || (a_Biome == biSwampland) ) ); } case mtGhast: case mtZombiePigman: { return ( (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!cBlockInfo::IsTransparent(BlockBelow)) && (Random.RandBool(0.05)) ); } case mtWolf: { return ( (TargetBlock == E_BLOCK_GRASS) && (BlockAbove == E_BLOCK_AIR) && ( (a_Biome == biColdTaiga) || (a_Biome == biColdTaigaHills) || (a_Biome == biColdTaigaM) || (a_Biome == biForest) || (a_Biome == biTaiga) || (a_Biome == biTaigaHills) || (a_Biome == biTaigaM) || (a_Biome == biMegaTaiga) || (a_Biome == biMegaTaigaHills) ) ); } case mtMooshroom: { return ( (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (BlockBelow == E_BLOCK_MYCELIUM) && ( (a_Biome == biMushroomShore) || (a_Biome == biMushroomIsland) ) ); } default: { LOGD("MG TODO: Write spawning rule for mob type %d", a_MobType); return false; } } return false; } std::set cMobSpawner::GetAllowedMobTypes(EMCSBiome a_Biome) { std::set ListOfSpawnables; // Check biomes first to get a list of animals switch (a_Biome) { // Nether mobs and endermen only - no other mobs in the nether case biNether: { ListOfSpawnables.insert(mtGhast); ListOfSpawnables.insert(mtMagmaCube); ListOfSpawnables.insert(mtZombiePigman); ListOfSpawnables.insert(mtEnderman); return ListOfSpawnables; } // Endermen only - no other mobs in the end case biEnd: { ListOfSpawnables.insert(mtEnderman); return ListOfSpawnables; } // Mooshroom only - no other mobs on mushroom islands case biMushroomIsland: case biMushroomShore: { ListOfSpawnables.insert(mtMooshroom); return ListOfSpawnables; } // Add Squid in ocean and river biomes case biOcean: case biFrozenOcean: case biFrozenRiver: case biRiver: case biDeepOcean: { ListOfSpawnables.insert(mtGuardian); break; } // Add ocelots in jungle biomes case biJungle: case biJungleHills: case biJungleEdge: case biJungleM: case biJungleEdgeM: { ListOfSpawnables.insert(mtOcelot); break; } // Add horses in plains-like biomes case biPlains: case biSunflowerPlains: case biSavanna: case biSavannaPlateau: case biSavannaM: case biSavannaPlateauM: { ListOfSpawnables.insert(mtHorse); break; } // Add wolves in forest biomes case biForest: { ListOfSpawnables.insert(mtWolf); break; } // Add wolves and rabbits in all taiga biomes case biColdTaiga: case biColdTaigaM: case biColdTaigaHills: case biTaiga: case biTaigaHills: case biTaigaM: case biMegaTaiga: case biMegaTaigaHills: { ListOfSpawnables.insert(mtWolf); ListOfSpawnables.insert(mtRabbit); break; } // Add rabbits in desert and flower forest biomes case biDesert: case biDesertHills: case biDesertM: case biFlowerForest: { ListOfSpawnables.insert(mtRabbit); break; } // Nothing special about this biome default: { break; } } if ( (a_Biome != biDesertHills) && (a_Biome != biDesert) && (a_Biome != biDesertM) && (a_Biome != biBeach) && (a_Biome != biOcean) && (a_Biome != biDeepOcean)) { ListOfSpawnables.insert(mtSheep); ListOfSpawnables.insert(mtPig); ListOfSpawnables.insert(mtCow); ListOfSpawnables.insert(mtChicken); ListOfSpawnables.insert(mtEnderman); ListOfSpawnables.insert(mtSlime); } ListOfSpawnables.insert(mtBat); ListOfSpawnables.insert(mtSpider); ListOfSpawnables.insert(mtZombie); ListOfSpawnables.insert(mtSkeleton); ListOfSpawnables.insert(mtCreeper); ListOfSpawnables.insert(mtSquid); return ListOfSpawnables; } cMonster * cMobSpawner::TryToSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int & a_MaxPackSize) { if (m_NewPack) { m_MobType = ChooseMobType(a_Biome); if (m_MobType == mtInvalidType) { return nullptr; } if (m_MobType == mtWolf) { a_MaxPackSize = 8; } else if (m_MobType == mtGhast) { a_MaxPackSize = 1; } m_NewPack = false; } // Make sure we are looking at the right chunk to spawn in a_Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); if ((m_AllowedTypes.find(m_MobType) != m_AllowedTypes.end()) && CanSpawnHere(a_Chunk, a_RelX, a_RelY, a_RelZ, m_MobType, a_Biome)) { auto newMob = cMonster::NewMonsterFromType(m_MobType); auto NewMobPtr = newMob.get(); if (newMob) { m_Spawned.push_back(std::move(newMob)); } return NewMobPtr; } return nullptr; } void cMobSpawner::NewPack() { m_NewPack = true; } bool cMobSpawner::CanSpawnAnything(void) { return !m_AllowedTypes.empty(); }