// LineBlockTracer.h // Declares the cLineBlockTracer class representing a cBlockTracer that traces along a straight line between two points #pragma once #include "BlockTracer.h" // fwd: Chunk.h class cChunk; class cLineBlockTracer : public cBlockTracer { typedef cBlockTracer super; public: enum eLineOfSight { // Bit flags used for LineOfSightTrace's Sight parameter: losAir = 1, // Can see through air losWater = 2, // Can see through water losLava = 4, // Can see through lava // Common combinations: losAirWaterLava = losAir | losWater | losLava, losAirWater = losAir | losWater, }; cLineBlockTracer(cWorld & a_World, cCallbacks & a_Callbacks); /** Traces one line between Start and End; returns true if the entire line was traced (until OnNoMoreHits()) */ bool Trace(double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ); // Utility functions for simple one-line usage: /** Traces one line between Start and End; returns true if the entire line was traced (until OnNoMoreHits()) */ static bool Trace(cWorld & a_World, cCallbacks & a_Callbacks, double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ); /** Traces one line between Start and End; returns true if the entire line was traced (until OnNoMoreHits()) */ static bool Trace(cWorld & a_World, cCallbacks & a_Callbacks, const Vector3d & a_Start, const Vector3d & a_End); /** Returns true if the two positions are within line of sight (not obscured by blocks). a_Sight specifies which blocks are considered transparent for the trace, is an OR-combination of eLineOfSight constants. */ static bool LineOfSightTrace(cWorld & a_World, const Vector3d & a_Start, const Vector3d & a_End, int a_Sight); /** Traces until the first solid block is hit (or until end, whichever comes first. If a solid block was hit, returns true and fills a_HitCoords, a_HitBlockCoords and a_HitBlockFace. If a_End is encountered without hitting any solid block, returns false and doesn't touch a_HitCoords, a_HitBlockCoords nor a_HitBlockFace. a_HitCoords is the exact coords of the hit, a_HitBlockCoords are the coords of the solid block that was hit, a_HitBlockFace is the face of the solid block that was hit. */ static bool FirstSolidHitTrace( cWorld & a_World, const Vector3d & a_Start, const Vector3d & a_End, Vector3d & a_HitCoords, Vector3i & a_HitBlockCoords, eBlockFace & a_HitBlockFace ); protected: /** The start point of the trace */ double m_StartX, m_StartY, m_StartZ; /** The end point of the trace */ double m_EndX, m_EndY, m_EndZ; /** The difference in coords, End - Start */ double m_DiffX, m_DiffY, m_DiffZ; /** The increment at which the block coords are going from Start to End; either +1 or -1 */ int m_DirX, m_DirY, m_DirZ; /** The current block */ int m_CurrentX, m_CurrentY, m_CurrentZ; /** The face through which the current block has been entered */ eBlockFace m_CurrentFace; /** Adjusts the start point above the world to just at the world's top */ void FixStartAboveWorld(void); /** Adjusts the start point below the world to just at the world's bottom */ void FixStartBelowWorld(void); /** Calculates the XZ coords of an intersection with the specified Yconst plane; assumes that such an intersection exists */ void CalcXZIntersection(double a_Y, double & a_IntersectX, double & a_IntersectZ); /** Moves m_Current to the next block on the line; returns false if no move is possible (reached the end) */ bool MoveToNextBlock(void); bool ChunkCallback(cChunk * a_Chunk); } ;