#pragma once #include "ItemHandler.h" #include "../Blocks/BlockRedstoneRepeater.h" class cItemRedstoneRepeaterHandler : public cItemHandler { public: cItemRedstoneRepeaterHandler(int a_ItemType) : cItemHandler(a_ItemType) { } virtual bool IsPlaceable() override { return true; } virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = E_BLOCK_REDSTONE_REPEATER_OFF; a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetYaw()); return true; } } ;