#pragma once #include "ItemHandler.h" class cItemRedstoneDustHandler : public cItemHandler { public: cItemRedstoneDustHandler(int a_ItemType) : cItemHandler(a_ItemType) { } virtual bool IsPlaceable(void) override { return true; } virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { // Check if coords are out of range: if ((a_BlockY <= 0) || (a_BlockY >= cChunkDef::Height)) { return false; } // Check the block below, if it supports dust on top of it: BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; if (!a_World->GetBlockTypeMeta(a_BlockX, a_BlockY - 1, a_BlockZ, BlockType, BlockMeta)) { return false; } if (!IsBlockTypeUnderSuitable(BlockType, BlockMeta)) { return false; } a_BlockType = E_BLOCK_REDSTONE_WIRE; a_BlockMeta = 0; return true; } /** Returns true if the specified block type / meta is suitable to have redstone dust on top of it. */ static bool IsBlockTypeUnderSuitable(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { if (cBlockInfo::FullyOccupiesVoxel(a_BlockType)) { return true; } switch (a_BlockType) { case E_BLOCK_RED_SANDSTONE_SLAB: case E_BLOCK_WOODEN_SLAB: case E_BLOCK_STONE_SLAB: { // Slabs can support redstone if they're upside down: return ((a_BlockMeta & 0x08) != 0); } } return false; } } ;