#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "ExpBottleEntity.h" #include "../World.h" #include "../EffectID.h" cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, Vector3d a_Speed) : super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) { SetSpeed(a_Speed); } cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed) : super(pkExpBottle, a_Creator, a_Pos.x, a_Pos.y, a_Pos.z, 0.25, 0.25) { SetSpeed(a_Speed); } void cExpBottleEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { Break(a_HitPos); } void cExpBottleEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { Break(a_HitPos); } void cExpBottleEntity::Break(Vector3d a_HitPos) { // Spawn an experience orb with a reward between 3 and 11. m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SPLASH_POTION, GetPosition().Floor(), 0); m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), GetRandomProvider().RandInt(3, 11)); Destroy(); }