#pragma once #include "BlockHandler.h" class cBlockSeaLanternHandler : public cBlockHandler { public: cBlockSeaLanternHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to 0 a_Pickups.emplace_back(E_ITEM_PRISMARINE_CRYSTALS, GetRandomProvider().RandInt(2, 3), 0); } } ;