#pragma once #include "BlockHandler.h" class cBlockMelonHandler : public cBlockHandler { public: cBlockMelonHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.emplace_back(E_ITEM_MELON_SLICE, GetRandomProvider().RandInt(3, 7), 0); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 19; } } ;