#pragma once #include "BlockHandler.h" class cBlockGlowstoneHandler : public cBlockHandler { public: cBlockGlowstoneHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Add more than one dust a_Pickups.emplace_back(E_ITEM_GLOWSTONE_DUST, GetRandomProvider().RandInt(2, 4), 0); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 2; } } ;