# This is the top-level CMakeLists.txt file for the Cuberite project # # Use CMake to generate the build files for your platform # # This script supports some configuration through CMake arguments (-Dparam=val syntax): # BUILD_TOOLS=1 sets up additional executables to be built along with the server (ProtoProxy, GrownBiomeGenVisualiser, MCADefrag) # BUILD_UNSTABLE_TOOLS=1 sets up yet more executables to be built, these can be broken and generally are obsolete (GeneratorPerformanceTest) # NO_NATIVE_OPTIMIZATION=1 disables CPU-specific optimisations for the current machine, allows use on other CPUs of the same platform # DISABLE_SYSTEM_LUA=1 disables the use of system Lua interpreter; the tolua executable will be built and used instead. Incompatible with cross-compiling # SELF_TEST=1 enables testing code to be built cmake_minimum_required (VERSION 2.8.7) if (POLICY CMP0054) cmake_policy(SET CMP0054 NEW) endif() # Without this, the MSVC variable isn't defined for MSVC builds ( https://cmake.org/pipermail/cmake/2011-November/047130.html ) enable_language(CXX C) # Enable the support for solution folders in MSVC if (MSVC) set_property(GLOBAL PROPERTY USE_FOLDERS ON) endif() # These env variables are used for configuring Travis CI builds. if(DEFINED ENV{TRAVIS_CUBERITE_BUILD_TYPE}) message("Setting build type to $ENV{TRAVIS_CUBERITE_BUILD_TYPE}") set(CMAKE_BUILD_TYPE $ENV{TRAVIS_CUBERITE_BUILD_TYPE}) endif() if(DEFINED ENV{TRAVIS_CUBERITE_FORCE32}) set(FORCE32 $ENV{TRAVIS_CUBERITE_FORCE32}) endif() if(DEFINED ENV{TRAVIS_BUILD_WITH_COVERAGE}) set(BUILD_WITH_COVERAGE $ENV{TRAVIS_BUILD_WITH_COVERAGE}) endif() if(DEFINED ENV{CUBERITE_BUILD_ID}) # The build info is defined by the build system (Travis / Jenkins) set(BUILD_ID $ENV{CUBERITE_BUILD_ID}) set(BUILD_SERIES_NAME $ENV{CUBERITE_BUILD_SERIES_NAME}) set(BUILD_DATETIME $ENV{CUBERITE_BUILD_DATETIME}) if(DEFINED ENV{CUBERITE_BUILD_COMMIT_ID}) set(BUILD_COMMIT_ID $ENV{CUBERITE_BUILD_COMMIT_ID}) else() message("Commit id not set, attempting to determine id from git") execute_process( COMMAND git rev-parse HEAD WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR} RESULT_VARIABLE GIT_EXECUTED OUTPUT_VARIABLE BUILD_COMMIT_ID ) string(STRIP ${BUILD_COMMIT_ID} BUILD_COMMIT_ID) if (NOT (GIT_EXECUTED EQUAL 0)) message(FATAL_ERROR "Could not identifiy git commit id") endif() endif() else() # This is a local build, stuff in some basic info: set(BUILD_ID "Unknown") set(BUILD_SERIES_NAME "local build") execute_process( COMMAND git rev-parse HEAD WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR} RESULT_VARIABLE GIT_EXECUTED OUTPUT_VARIABLE BUILD_COMMIT_ID ) if (NOT(GIT_EXECUTED EQUAL 0)) set(BUILD_COMMIT_ID "Unknown") endif() string(STRIP ${BUILD_COMMIT_ID} BUILD_COMMIT_ID) execute_process( COMMAND git log -1 --date=iso --pretty=format:%ai WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR} RESULT_VARIABLE GIT_EXECUTED OUTPUT_VARIABLE BUILD_DATETIME ) if (NOT(GIT_EXECUTED EQUAL 0)) set(BUILD_DATETIME "Unknown") endif() string(STRIP ${BUILD_DATETIME} BUILD_DATETIME) # The BUILD_COMMIT_ID and BUILD_DATETIME aren't updated on each repo pull # They are only updated when cmake re-configures the project # Therefore mark them as "approx: " set(BUILD_COMMIT_ID "approx: ${BUILD_COMMIT_ID}") set(BUILD_DATETIME "approx: ${BUILD_DATETIME}") endif() # We need C++11 features, Visual Studio has those from VS2012, but it needs a new platform toolset for those; VS2013 supports them natively: # Adapted from https://web.archive.org/web/https://binglongx.wordpress.com/2013/06/28/set-non-default-platform-toolset-in-cmake/ if(MSVC OR MSVC_IDE) if( MSVC_VERSION LESS 1700 ) # VC10- / VS2010- message(FATAL_ERROR "The project requires C++11 features. " "You need at least Visual Studio 11 (Microsoft Visual Studio 2012), " "with Microsoft Visual C++ Compiler Nov 2012 CTP (v120_CTP_Nov2012).") elseif( MSVC_VERSION EQUAL 1700 ) # VC11 / VS2012 message( "VC11: using Microsoft Visual Studio 2012 " "with Microsoft Visual C++ Compiler Nov 2012 CTP (v120_CTP_Nov2012)" ) set(CMAKE_GENERATOR_TOOLSET "v120_CTP_Nov2012" CACHE STRING "Platform Toolset" FORCE) else() # VC12+, assuming C++11 supported. endif() else() # GCC or Clang, so get compiler version directly since CMAKE_CXX_COMPILER_VERSION is only available in CMake 2.8.8 and later execute_process(COMMAND ${CMAKE_CXX_COMPILER} -dumpversion OUTPUT_VARIABLE DUMPED_COMPILER_VERSION OUTPUT_STRIP_TRAILING_WHITESPACE) # Check for gcc version 4.8 or greater if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" AND DUMPED_COMPILER_VERSION VERSION_LESS "4.8") message(FATAL_ERROR "You have ${CMAKE_CXX_COMPILER_ID} version ${DUMPED_COMPILER_VERSION}, but at least 4.8 is needed") endif() # Check for clang version 3.4 or greater if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" AND DUMPED_COMPILER_VERSION VERSION_LESS "3.4") message(FATAL_ERROR "You have ${CMAKE_CXX_COMPILER_ID} version ${DUMPED_COMPILER_VERSION}, but at least 3.4 is needed") endif() endif() set(BUILD_TOOLS OFF CACHE BOOL "") set(SELF_TEST OFF CACHE BOOL "") # Check whether Lua can be used: if (NOT(DISABLE_SYSTEM_LUA)) include(CheckLua.cmake) if(HAS_LUA_INTERPRETER) message(STATUS "Lua has been found in your system and will be used for the build.") set(USE_SYSTEM_LUA 1) else() message(STATUS "Lua has NOT been found in your system, the build will use its own Lua implementation.") unset(USE_SYSTEM_LUA) endif() else() message(STATUS "System Lua is disabled via CMake command-line parameters. The build will use its own Lua implementation.") endif() # This has to be done before any flags have been set up. if(${BUILD_TOOLS}) message("Building tools") add_subdirectory(Tools/GrownBiomeGenVisualiser/) add_subdirectory(Tools/MCADefrag/) add_subdirectory(Tools/NoiseSpeedTest/) add_subdirectory(Tools/ProtoProxy/) endif() if(${BUILD_UNSTABLE_TOOLS}) message("Building unstable tools") add_subdirectory(Tools/GeneratorPerformanceTest/) endif() include(SetFlags.cmake) set_flags() set_lib_flags() enable_profile() # Under Windows, we need Lua as DLL; on *nix we need it linked statically: if (WIN32) add_definitions(-DLUA_BUILD_AS_DLL) endif() # The Expat library is linked in statically, make the source files aware of that: add_definitions(-DXML_STATIC) # Let Lua use additional checks on its C API. This is only compiled into Debug builds: add_definitions(-DLUA_USE_APICHECK) # Self Test Mode enables extra checks at startup if(${SELF_TEST}) add_definitions(-DSELF_TEST) endif() # Build all dependent libraries as static: SET(CMAKE_BUILD_STATIC_LIBRARIES ON) #### project (Cuberite) # Set options for SQLiteCpp, disable all their tests and lints: set(SQLITECPP_RUN_CPPLINT OFF CACHE BOOL "Run cpplint.py tool for Google C++ StyleGuide." FORCE) set(SQLITECPP_RUN_CPPCHECK OFF CACHE BOOL "Run cppcheck C++ static analysis tool." FORCE) set(SQLITECPP_RUN_DOXYGEN OFF CACHE BOOL "Run Doxygen C++ documentation tool." FORCE) set(SQLITECPP_BUILD_EXAMPLES OFF CACHE BOOL "Build examples." FORCE) set(SQLITECPP_BUILD_TESTS OFF CACHE BOOL "Build and run tests." FORCE) set(SQLITECPP_INTERNAL_SQLITE OFF CACHE BOOL "Add the internal SQLite3 source to the project." FORCE) set(SQLITE_ENABLE_COLUMN_METADATA OFF CACHE BOOL "" FORCE) # Set options for LibEvent, disable all their tests and benchmarks: set(EVENT__DISABLE_OPENSSL YES CACHE BOOL "Disable OpenSSL in LibEvent" FORCE) set(EVENT__DISABLE_BENCHMARK YES CACHE BOOL "Disable LibEvent benchmarks" FORCE) set(EVENT__DISABLE_TESTS YES CACHE BOOL "Disable LibEvent tests" FORCE) set(EVENT__DISABLE_REGRESS YES CACHE BOOL "Disable LibEvent regression tests" FORCE) set(EVENT__DISABLE_SAMPLES YES CACHE BOOL "Disable LibEvent samples" FORCE) # Set options for JsonCPP, disabling all of their tests # Additionally, their library is output to a strange location; make sure the linker knows where to find it set(JSONCPP_WITH_TESTS OFF CACHE BOOL "Compile and (for jsoncpp_check) run JsonCpp test executables") set(JSONCPP_WITH_POST_BUILD_UNITTEST OFF CACHE BOOL "Automatically run unit-tests as a post build step") set(JSONCPP_WITH_PKGCONFIG_SUPPORT OFF CACHE BOOL "Generate and install .pc files") link_directories(lib/jsoncpp/src/lib_json) # Check that the libraries are present: if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/SQLiteCpp/CMakeLists.txt) message(FATAL_ERROR "SQLiteCpp is missing in folder lib/SQLiteCpp. Have you initialized the submodules / downloaded the extra libraries?") endif() if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/mbedtls/CMakeLists.txt) message(FATAL_ERROR "mbedTLS is missing in folder lib/mbedtls. Have you initialized the submodules / downloaded the extra libraries?") endif() if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/libevent/CMakeLists.txt) message(FATAL_ERROR "LibEvent is missing in folder lib/libevent. Have you initialized and updated the submodules / downloaded the extra libraries?") endif() if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/jsoncpp/CMakeLists.txt) message(FATAL_ERROR "JsonCPP is missing in folder lib/jsoncpp. Have you initialized and updated the submodules / downloaded the extra libraries?") endif() if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/cmake-coverage/CodeCoverage.cmake) message(FATAL_ERROR "cmake-coverage is missing in folder lib/cmake-coverage. Have you initialized and updated the submodules / downloaded the extra libraries?") endif() if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/expat/CMakeLists.txt) message(FATAL_ERROR "expat is missing in folder lib/expat. Have you initialized and updated the submodules / downloaded the extra libraries?") endif() if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/fmt/CMakeLists.txt) message(FATAL_ERROR "fmt is missing in folder lib/fmt. Have you initialized and updated the submodules / downloaded the extra libraries?") endif() if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/lua/CMakeLists.txt) message(FATAL_ERROR "lua is missing in folder lib/lua. Have you initialized and updated the submodules / downloaded the extra libraries?") endif() if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/luaexpat/CMakeLists.txt) message(FATAL_ERROR "luaexpat is missing in folder lib/luaexpat. Have you initialized and updated the submodules / downloaded the extra libraries?") endif() if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/luaproxy/CMakeLists.txt) message(FATAL_ERROR "luaproxy is missing in folder lib/luaproxy. Have you initialized and updated the submodules / downloaded the extra libraries?") endif() if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/sqlite/CMakeLists.txt) message(FATAL_ERROR "sqlite is missing in folder lib/sqlite. Have you initialized and updated the submodules / downloaded the extra libraries?") endif() if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/tolua++/CMakeLists.txt) message(FATAL_ERROR "tolua++ is missing in folder lib/tolua++. Have you initialized and updated the submodules / downloaded the extra libraries?") endif() if (NOT EXISTS ${PROJECT_SOURCE_DIR}/lib/zlib/CMakeLists.txt) message(FATAL_ERROR "zlib is missing in folder lib/zlib. Have you initialized and updated the submodules / downloaded the extra libraries?") endif() # Include all the libraries: add_subdirectory(lib/jsoncpp/) add_subdirectory(lib/zlib/) add_subdirectory(lib/lua/) add_subdirectory(lib/tolua++/ EXCLUDE_FROM_ALL) add_subdirectory(lib/sqlite/) add_subdirectory(lib/SQLiteCpp/) add_subdirectory(lib/expat/) add_subdirectory(lib/luaexpat/) add_subdirectory(lib/libevent/ EXCLUDE_FROM_ALL) add_subdirectory(lib/fmt) # Add proper include directories so that SQLiteCpp can find SQLite3: get_property(SQLITECPP_INCLUDES DIRECTORY "lib/SQLiteCpp/" PROPERTY INCLUDE_DIRECTORIES) set(SQLITECPP_INCLUDES "${SQLITECPP_INCLUDES}" "${CMAKE_CURRENT_SOURCE_DIR}/lib/sqlite/") set_property(DIRECTORY lib/SQLiteCpp/ PROPERTY INCLUDE_DIRECTORIES "${SQLITECPP_INCLUDES}") set_property(TARGET SQLiteCpp PROPERTY INCLUDE_DIRECTORIES "${SQLITECPP_INCLUDES}") # Add proper includes for LibEvent's event-config.h header: include_directories(SYSTEM ${LIBEVENT_INCLUDE_DIRS}) # Prettify jsoncpp_lib_static name in VS solution explorer set_property(TARGET jsoncpp_lib_static PROPERTY PROJECT_LABEL "jsoncpp") if (WIN32) add_subdirectory(lib/luaproxy/) endif() # We use EXCLUDE_FROM_ALL so that only the explicit dependencies are used # (mbedTLS also has test and example programs in their CMakeLists.txt, we don't want those) include(lib/mbedtls.cmake EXCLUDE_FROM_ALL) if(NOT MSVC AND "${CMAKE_SYSTEM_PROCESSOR}" MATCHES "arm") # mbed TLS uses the frame pointer's register in inline assembly for its bignum implementation: # https://tls.mbed.org/kb/development/arm-thumb-error-r7-cannot-be-used-in-asm-here target_compile_options(mbedcrypto PRIVATE -fomit-frame-pointer) endif() set_exe_flags() add_subdirectory(src) if(${SELF_TEST}) message("Tests enabled") enable_testing() add_subdirectory(tests) endif() # Put projects into solution folders in MSVC: if (MSVC) set_target_properties( event_core event_extra expat fmt jsoncpp_lib_static lua luaexpat mbedcrypto mbedtls mbedx509 sqlite SQLiteCpp tolualib zlib PROPERTIES FOLDER Lib ) set_target_properties( luaproxy PROPERTIES FOLDER Support ) if(${BUILD_TOOLS}) set_target_properties( MCADefrag ProtoProxy PROPERTIES FOLDER Tools ) endif() endif()