#pragma once #include "BlockHandler.h" #include "../MersenneTwister.h" #include "../World.h" /// Common class that takes care of carrots, potatoes and wheat class cBlockNetherWartHandler : public cBlockHandler { public: cBlockNetherWartHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_Meta) override { MTRand rand; if (a_Meta == 0x7) { // Is fully grown, drop the entire produce: a_Pickups.push_back(cItem(E_ITEM_NETHER_WART, 1 + (int)(rand.randInt(2) + rand.randInt(2)) / 2, 0)); } else { a_Pickups.push_back(cItem(E_ITEM_NETHER_WART)); } } void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override { NIBBLETYPE Meta = a_Chunk.GetMeta (a_RelX, a_RelY, a_RelZ); if (Meta < 7) { a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_NETHER_WART, ++Meta); } } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_SOULSAND)); } } ;