// Pixmap.cpp // Implements the cPixmap class that represents a RGB pixmap and allows simple operations on it #include "Globals.h" #include "Pixmap.h" cPixmap::cPixmap(void) : m_Width(0), m_Height(0), m_Stride(0), m_Pixels(NULL) { } cPixmap::cPixmap(int a_Width, int a_Height) : m_Width(0), m_Height(0), m_Stride(0), m_Pixels(NULL) { SetSize(a_Width, a_Height); } cPixmap::~cPixmap() { delete m_Pixels; } void cPixmap::SetSize(int a_Width, int a_Height) { delete m_Pixels; m_Pixels = new int[a_Width * a_Height]; m_Width = a_Width; m_Height = a_Height; m_Stride = m_Width; // Currently we don't need a special stride value, but let's support it for the future :) } void cPixmap::SetPixel(int a_X, int a_Y, int a_Color) { ASSERT(a_X >= 0); ASSERT(a_X < m_Width); ASSERT(a_Y >= 0); ASSERT(a_Y < m_Height); m_Pixels[a_X + a_Y * m_Stride] = a_Color; } int cPixmap::GetPixel(int a_X, int a_Y) const { ASSERT(a_X >= 0); ASSERT(a_X < m_Width); ASSERT(a_Y >= 0); ASSERT(a_Y < m_Height); return m_Pixels[a_X + a_Y * m_Stride]; } void cPixmap::Fill(int a_Color) { int NumElements = m_Height * m_Stride; for (int i = 0; i < NumElements; i++) { m_Pixels[i] = a_Color; } } void cPixmap::DrawToDC(HDC a_DC, int a_OriginX, int a_OriginY) { BITMAPINFO bmi; bmi.bmiHeader.biSize = sizeof(bmi.bmiHeader); bmi.bmiHeader.biWidth = m_Width; bmi.bmiHeader.biHeight = -m_Height; // Negative, we are top-down, unlike BMPs bmi.bmiHeader.biPlanes = 1; bmi.bmiHeader.biBitCount = 32; bmi.bmiHeader.biCompression = BI_RGB; bmi.bmiHeader.biSizeImage = m_Stride * m_Height * 4; bmi.bmiHeader.biXPelsPerMeter = 1440; bmi.bmiHeader.biYPelsPerMeter = 1440; bmi.bmiHeader.biClrUsed = 0; bmi.bmiHeader.biClrImportant = 0; SetDIBitsToDevice(a_DC, a_OriginX, a_OriginY, m_Width, m_Height, 0, 0, 0, m_Height, m_Pixels, &bmi, DIB_RGB_COLORS); }