// BiomeSource.h // Declares the cBiomeSource abstract class used as an interface for getting biomes from any source #pragma once #include "ChunkDef.h" class cBiomeSource abstract { public: enum eAvailability { baNow, // Data returned now baLater, // Data not returned, but will be available later, try again after a while baNever, // Data not returned, will not be available at all } ; /// Fills a_Biomes with the biomes for the chunk specified virtual eAvailability GetBiome(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) = 0; /// Used to inform the source about the view area that will be queried in the near future. virtual void HintViewArea(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ) = 0; } ;