// BiomeRenderer.h // Declares the cBiomeRenderer class representing the rendering engine #pragma once #include "BiomeCache.h" // fwd: Pixmap.h class cPixmap; class cBiomeRenderer { public: cBiomeRenderer(void); void SetSource(cBiomeSource * a_Source); // Takes ownership of the source /// Renders the biomes into the given pixmap. Returns true if some biome data was missing and can be retrieved later bool Render(cPixmap & a_Pixmap); /// Returns the RGB color value for the specified biome int GetBiomeColor(EMCSBiome a_Biome); void MoveViewBy(int a_OffsX, int a_OffsY); void SetZoom(int a_NewZoom) { m_Zoom = a_NewZoom; } protected: cBiomeCache m_Cache; int m_OriginX; int m_OriginY; int m_Zoom; } ;