#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Pawn.h" #include "Root.h" #include "Server.h" #include "World.h" #include "Player.h" #include "PluginManager.h" #include "Vector3d.h" #include "BlockID.h" #include "Defines.h" cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height) : cEntity(a_EntityType, 0, 0, 0, a_Width, a_Height) , m_bBurnable(true) { }