#pragma once #include "cMonster.h" class cSheep : public cMonster { public: cSheep(); ~cSheep(); virtual bool IsA( const char* a_EntityType ); virtual void Tick(float a_Dt); virtual void KilledBy( cEntity* a_Killer ); virtual void InStateIdle(float a_Dt); virtual void InStateChasing(float a_Dt); virtual void InStateEscaping(float a_Dt); //float m_ChaseTime; protected: float m_ChaseTime; };