#include "cCraftingWindow.h" #include "cItem.h" #include "cMCLogger.h" #include "cRecipeChecker.h" #include "cPlayer.h" #include "cClientHandle.h" #include "cInventory.h" #include "cPickup.h" #include "cRoot.h" #include "packets/cPacket_WindowClick.h" #include "packets/cPacket_InventorySlot.h" cCraftingWindow::cCraftingWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible ) : cWindow( a_Owner, a_bInventoryVisible ) { SetWindowID( 1 ); SetWindowType( 1 ); // Workbench cItem* Slots = new cItem[10]; SetSlots( Slots, 10 ); } void cCraftingWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player ) { bool bDontCook = false; // Override for craft result slot if( a_ClickPacket->m_SlotNum == 0 ) { LOG("In craft slot: %i x %i !!", GetSlot(0)->m_ItemID, GetSlot(0)->m_ItemCount ); cItem* DraggingItem = GetDraggingItem( &a_Player ); if( DraggingItem->m_ItemID <= 0 ) { *DraggingItem = *GetSlot(0); GetSlot(0)->Empty(); } else if( DraggingItem->Equals( *GetSlot(0) ) ) { if( DraggingItem->m_ItemCount + GetSlot(0)->m_ItemCount <= 64 ) { DraggingItem->m_ItemCount += GetSlot(0)->m_ItemCount; GetSlot(0)->Empty(); } else { bDontCook = true; } } else { bDontCook = true; } LOG("Dragging Dish %i", DraggingItem->m_ItemCount ); } else { cWindow::Clicked( a_ClickPacket, a_Player ); } if( a_ClickPacket->m_SlotNum >= 0 && a_ClickPacket->m_SlotNum < 10 ) { cItem CookedItem; if( a_ClickPacket->m_SlotNum == 0 && !bDontCook ) { CookedItem = cRoot::Get()->GetRecipeChecker()->CookIngredients( GetSlots()+1, 3, 3, true ); } else { CookedItem = cRoot::Get()->GetRecipeChecker()->CookIngredients( GetSlots()+1, 3, 3 ); } *GetSlot(0) = CookedItem; LOG("You cooked: %i x %i !!", GetSlot(0)->m_ItemID, GetSlot(0)->m_ItemCount ); } SendWholeWindow( a_Player.GetClientHandle() ); a_Player.GetInventory().SendWholeInventory( a_Player.GetClientHandle() ); // Separate packet for result =/ Don't know why cPacket_InventorySlot Packet; Packet.m_WindowID = (char)GetWindowID(); Packet.m_SlotNum = 0; Packet.m_ItemID = (short)GetSlot(0)->m_ItemID; Packet.m_ItemCount = GetSlot(0)->m_ItemCount; Packet.m_ItemUses = (char)GetSlot(0)->m_ItemHealth; a_Player.GetClientHandle()->Send( Packet ); } void cCraftingWindow::Close( cPlayer & a_Player ) { // Start from slot 1, don't drop what's in the result slot for( int i = 1; i < GetNumSlots(); i++ ) { cItem* Item = GetSlot( i ); if( Item->m_ItemID > 0 && Item->m_ItemCount > 0 ) { float vX = 0, vY = 0, vZ = 0; EulerToVector( -a_Player.GetRotation(), a_Player.GetPitch(), vZ, vX, vY ); vY = -vY*2 + 1.f; cPickup* Pickup = new cPickup( (int)(a_Player.GetPosX()*32), (int)(a_Player.GetPosY()*32) + (int)(1.6f*32), (int)(a_Player.GetPosZ()*32), *Item, vX*2, vY*2, vZ*2 ); Pickup->Initialize( a_Player.GetWorld() ); } Item->Empty(); } cWindow::Close( a_Player ); }