#ifndef _WIN32 #include #include #include #include // for mkdir #include #endif #include "cChunk.h" #include "cWorld.h" #include "cClientHandle.h" #include "cServer.h" #include "zlib.h" #include "Defines.h" #include // memset #include "cChestEntity.h" #include "cFurnaceEntity.h" #include "cSignEntity.h" #include "cMCLogger.h" #include "cTorch.h" #include "cLadder.h" #include "cPickup.h" #include "cItem.h" #include "cNoise.h" #include "cRoot.h" #include "cCriticalSection.h" #include "cGenSettings.h" #include "packets/cPacket_DestroyEntity.h" #include "packets/cPacket_PreChunk.h" #include "packets/cPacket_BlockChange.h" #include "packets/cPacket_MapChunk.h" #include "packets/cPacket_MultiBlock.h" #include #include #include #include #ifndef _WIN32 #define sprintf_s(dst, size, format, ...) sprintf(dst, format, __VA_ARGS__ ) #endif extern bool g_bWaterPhysics; typedef std::list< cFurnaceEntity* > FurnaceEntityList; typedef std::list< cClientHandle* > ClientHandleList; typedef std::list< cBlockEntity* > BlockEntityList; typedef std::list< cEntity* > EntityList; struct cChunk::sChunkState { std::map< unsigned int, int > m_ToTickBlocks; FurnaceEntityList m_TickBlockEntities; std::vector< unsigned int > m_PendingSendBlocks; ClientHandleList m_LoadedByClient; ClientHandleList m_UnloadQuery; BlockEntityList m_BlockEntities; EntityList m_Entities; }; cChunk::~cChunk() { //LOG("~cChunk() %i %i %i", m_PosX, m_PosY, m_PosZ ); for( std::list::iterator itr = m_pState->m_BlockEntities.begin(); itr != m_pState->m_BlockEntities.end(); ++itr) { delete *itr; } m_pState->m_BlockEntities.clear(); LockEntities(); for( EntityList::iterator itr = m_pState->m_Entities.begin(); itr != m_pState->m_Entities.end(); ++itr) { if( (*itr)->GetEntityType() != cEntity::E_PLAYER ) { m_World->AddToRemoveEntityQueue( **itr ); // World also destroys the entity } } m_pState->m_Entities.clear(); UnlockEntities(); if( m_EntitiesCriticalSection ) { delete m_EntitiesCriticalSection; m_EntitiesCriticalSection = 0; } delete m_pState; } cChunk::cChunk(int a_X, int a_Y, int a_Z, cWorld* a_World) : m_pState( new sChunkState ) , m_bCalculateLighting( false ) , m_bCalculateHeightmap( false ) , m_PosX( a_X ) , m_PosY( a_Y ) , m_PosZ( a_Z ) , m_BlockType( m_BlockData ) // Offset the pointers , m_BlockMeta( m_BlockType + c_NumBlocks ) , m_BlockLight( m_BlockMeta + c_NumBlocks/2 ) , m_BlockSkyLight( m_BlockLight + c_NumBlocks/2 ) , m_BlockTickNum( 0 ) , m_BlockTickX( 0 ) , m_BlockTickY( 0 ) , m_BlockTickZ( 0 ) , m_EntitiesCriticalSection( 0 ) , m_World( a_World ) { //LOG("cChunk::cChunk(%i, %i, %i)", a_X, a_Y, a_Z); m_EntitiesCriticalSection = new cCriticalSection(); } void cChunk::Initialize() { if( !LoadFromDisk() ) { // Clear memory memset( m_BlockData, 0x00, c_BlockDataSize ); // LARGE_INTEGER TicksPerSecond; // QueryPerformanceFrequency( &TicksPerSecond ); GenerateTerrain(); // LARGE_INTEGER start; // QueryPerformanceCounter( &start ); CalculateHeightmap(); CalculateLighting(); // LARGE_INTEGER end; // QueryPerformanceCounter( &end ); // double Time = double( end.QuadPart - start.QuadPart ) / double( TicksPerSecond.QuadPart / 1000 ); // LOG("Calculated light in %f ms", Time ); CreateBlockEntities(); } else { //LOGINFO("Successfully loaded from disk"); CalculateHeightmap(); } } void cChunk::Tick(float a_Dt) { if( m_bCalculateLighting ) CalculateLighting(); if( m_bCalculateHeightmap ) CalculateHeightmap(); unsigned int PendingSendBlocks = m_pState->m_PendingSendBlocks.size(); if( PendingSendBlocks > 1 ) { cPacket_MultiBlock MultiBlock; MultiBlock.m_ChunkX = m_PosX; MultiBlock.m_ChunkZ = m_PosZ; MultiBlock.m_NumBlocks = (short)PendingSendBlocks; MultiBlock.m_BlockCoordinates = new unsigned short[PendingSendBlocks]; MultiBlock.m_BlockTypes = new char[PendingSendBlocks]; MultiBlock.m_BlockMetas = new char[PendingSendBlocks]; //LOG("Sending multiblock packet for %i blocks", PendingSendBlocks ); for( unsigned int i = 0; i < PendingSendBlocks; i++) { unsigned int index = m_pState->m_PendingSendBlocks[i]; unsigned int Y = index % 128; unsigned int Z = (index / 128) % 16; unsigned int X = (index / (128*16)); MultiBlock.m_BlockCoordinates[i] = (Z&0xf) | (X&0xf)<<4 | (Y&0xff)<<8; //LOG("X: %i Y: %i Z: %i Combo: 0x%04x", X, Y, Z, MultiBlock.m_BlockCoordinates[i] ); MultiBlock.m_BlockTypes[i] = m_BlockType[index]; MultiBlock.m_BlockMetas[i] = GetLight( m_BlockMeta, index ); } m_pState->m_PendingSendBlocks.clear(); PendingSendBlocks = m_pState->m_PendingSendBlocks.size(); Broadcast( MultiBlock ); } if( PendingSendBlocks > 0 ) { for( unsigned int i = 0; i < PendingSendBlocks; i++) { unsigned int index = m_pState->m_PendingSendBlocks[i]; int Y = index % 128; int Z = (index / 128) % 16; int X = (index / (128*16)); cPacket_BlockChange BlockChange; BlockChange.m_PosX = X + m_PosX*16; BlockChange.m_PosY = (char)(Y + m_PosY*128); BlockChange.m_PosZ = Z + m_PosZ*16; BlockChange.m_BlockType = m_BlockType[index]; BlockChange.m_BlockMeta = GetLight( m_BlockMeta, index ); Broadcast( BlockChange ); } m_pState->m_PendingSendBlocks.clear(); } while( !m_pState->m_UnloadQuery.empty() ) { cPacket_PreChunk UnloadPacket; UnloadPacket.m_PosX = GetPosX(); UnloadPacket.m_PosZ = GetPosZ(); UnloadPacket.m_bLoad = false; // Unload (*m_pState->m_UnloadQuery.begin())->Send( UnloadPacket ); m_pState->m_UnloadQuery.remove( *m_pState->m_UnloadQuery.begin() ); } std::map< unsigned int, int > ToTickBlocks = m_pState->m_ToTickBlocks; unsigned int NumTickBlocks = ToTickBlocks.size(); if( NumTickBlocks > 0 ) LOG("To tick: %i", NumTickBlocks ); m_pState->m_ToTickBlocks.clear(); for( std::map< unsigned int, int>::iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr ) { if( (*itr).second < 0 ) continue; unsigned int index = (*itr).first; int Y = index % 128; int Z = (index / 128) % 16; int X = (index / (128*16)); char BlockID = GetBlock( index ); switch( BlockID ) { case E_BLOCK_REEDS: case E_BLOCK_WOODEN_PRESSURE_PLATE: case E_BLOCK_STONE_PRESSURE_PLATE: case E_BLOCK_MINECART_TRACKS: case E_BLOCK_SIGN_POST: case E_BLOCK_CROPS: case E_BLOCK_SAPLING: case E_BLOCK_YELLOW_FLOWER: case E_BLOCK_RED_ROSE: case E_BLOCK_RED_MUSHROOM: case E_BLOCK_BROWN_MUSHROOM: case E_BLOCK_REDSTONE_WIRE: // Stuff that drops when block below is destroyed { if( GetBlock( X, Y-1, Z ) == E_BLOCK_AIR ) { SetBlock( X, Y, Z, 0, 0 ); cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( (ENUM_ITEM_ID)BlockID, 1 ) ); Pickup->Initialize( m_World ); } } break; case E_BLOCK_REDSTONE_TORCH_OFF: case E_BLOCK_REDSTONE_TORCH_ON: case E_BLOCK_TORCH: { char Dir = cTorch::MetaDataToDirection( GetLight( m_BlockMeta, X, Y, Z ) ); LOG("MetaData: %i", Dir ); int XX = X + m_PosX*16; char YY = (char)Y; int ZZ = Z + m_PosZ*16; AddDirection( XX, YY, ZZ, Dir, true ); if( m_World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR ) { SetBlock( X, Y, Z, 0, 0 ); cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( (ENUM_ITEM_ID)BlockID, 1 ) ); Pickup->Initialize( m_World ); } } break; case E_BLOCK_LADDER: { char Dir = cLadder::MetaDataToDirection( GetLight( m_BlockMeta, X, Y, Z ) ); int XX = X + m_PosX*16; char YY = (char)Y; int ZZ = Z + m_PosZ*16; AddDirection( XX, YY, ZZ, Dir, true ); if( m_World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR ) { SetBlock( X, Y, Z, 0, 0 ); cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( (ENUM_ITEM_ID)BlockID, 1 ) ); Pickup->Initialize( m_World ); } } break; case E_BLOCK_STATIONARY_WATER: case E_BLOCK_WATER: break; case E_BLOCK_GRAVEL: case E_BLOCK_SAND: { char BottomBlock = GetBlock( X, Y-1, Z ); if( BottomBlock == E_BLOCK_AIR || BottomBlock == E_BLOCK_WATER || BottomBlock == E_BLOCK_STATIONARY_WATER || BottomBlock == E_BLOCK_LAVA || BottomBlock == E_BLOCK_STATIONARY_LAVA ) { SetBlock( X, Y, Z, 0, 0 ); SetBlock( X, Y-1, Z, BlockID, 0 ); } } break; default: break; }; } // Tick dem blocks int RandomX = rand(); int RandomY = rand(); int RandomZ = rand(); for(int i = 0; i < 50; i++) { m_BlockTickX = (m_BlockTickX + RandomX) % 16; m_BlockTickY = (m_BlockTickY + RandomY) % 128; m_BlockTickZ = (m_BlockTickZ + RandomZ) % 16; //LOG("%03i %03i %03i", m_BlockTickX, m_BlockTickY, m_BlockTickZ); if( m_BlockTickY > m_HeightMap[ m_BlockTickX + m_BlockTickZ*16 ] ) continue; // It's all air up here //m_BlockTickNum = (m_BlockTickNum + 1 ) % c_NumBlocks; unsigned int Index = MakeIndex( m_BlockTickX, m_BlockTickY, m_BlockTickZ ); char ID = m_BlockType[Index]; switch( ID ) { case E_BLOCK_DIRT: { char AboveBlock = GetBlock( Index+1 ); if( AboveBlock == 0 && GetLight( m_BlockSkyLight, Index ) > 0xf/2 ) // Half lit { FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_GRASS, GetLight( m_BlockMeta, Index ) ); } } break; case E_BLOCK_GRASS: { char AboveBlock = GetBlock( Index+1 ); if( AboveBlock != 0 ) { FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_DIRT, GetLight( m_BlockMeta, Index ) ); } } break; case E_BLOCK_SAPLING: { FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_AIR, GetLight( m_BlockMeta, Index ) ); m_World->GrowTree( m_BlockTickX + m_PosX*16, m_BlockTickY, m_BlockTickZ + m_PosZ*16 ); } default: break; } } // Tick block entities (furnace) std::list< cFurnaceEntity* > TickBlockEntites = m_pState->m_TickBlockEntities; // Dangerous stuff, better make a copy. for( std::list< cFurnaceEntity* >::iterator itr = TickBlockEntites.begin(); itr != TickBlockEntites.end(); ++itr ) { if( !(*itr)->Tick( a_Dt ) ) // Remove from list { m_pState->m_TickBlockEntities.remove( *itr ); } } } char cChunk::GetHeight( int a_X, int a_Z ) { if( a_X >= 0 && a_X < 16 && a_Z >= 0 && a_Z < 16 ) return m_HeightMap[a_X + a_Z*16]; return 0; } void cChunk::CreateBlockEntities() { for(int x = 0; x < 16; x++) { for(int z = 0; z < 16; z++) { for(int y = 0; y < 128; y++) { ENUM_BLOCK_ID BlockType = (ENUM_BLOCK_ID)m_BlockData[ MakeIndex( x, y, z ) ]; switch( BlockType ) { case E_BLOCK_CHEST: { m_pState->m_BlockEntities.push_back( new cChestEntity( x + m_PosX*16, y + m_PosY*128, z + m_PosZ*16, this ) ); } break; case E_BLOCK_FURNACE: { m_pState->m_BlockEntities.push_back( new cFurnaceEntity( x + m_PosX*16, y + m_PosY*128, z + m_PosZ*16, this ) ); } break; case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: { m_pState->m_BlockEntities.push_back( new cSignEntity( BlockType, x + m_PosX*16, y + m_PosY*128, z + m_PosZ*16, this ) ); } break; default: { } break; } } } } } unsigned int cChunk::MakeIndex(int x, int y, int z ) { if( x < 16 && x > -1 && y < 128 && y > -1 && z < 16 && z > -1 ) return y + (z * 128) + (x * 128 * 16); return 0; } char cChunk::GetLight(char* a_Buffer, int a_BlockIdx) { if( a_BlockIdx > -1 && a_BlockIdx < c_NumBlocks ) { const int cindex = (a_BlockIdx/2); if( (a_BlockIdx & 1) == 0 ) { // First half byte return (a_Buffer[cindex] & 0x0f); } else { return ((a_Buffer[cindex] & 0xf0) >> 4); } } return 0; } char cChunk::GetLight(char* a_Buffer, int x, int y, int z) { if( x < 16 && x > -1 && y < 128 && y > -1 && z < 16 && z > -1 ) { const int cindex = (y/2) + (z * 64) + (x * 64 * 16); if( (y & 1) == 0 ) { // First half byte return (a_Buffer[cindex] & 0x0f); } else { return ((a_Buffer[cindex] & 0xf0) >> 4); } } return 0; } void cChunk::SetLight(char* a_Buffer, int a_BlockIdx, char a_Light) { if( a_BlockIdx > -1 && a_BlockIdx < c_NumBlocks ) { const int cindex = (a_BlockIdx/2); if( (a_BlockIdx & 1) == 0 ) { // First half byte a_Buffer[cindex] &= 0xf0; // Set first half to 0 a_Buffer[cindex] |= (a_Light) & 0x0f; } else { a_Buffer[cindex] &= 0x0f; // Set second half to 0 a_Buffer[cindex] |= (a_Light << 4) & 0xf0; } } } void cChunk::SetLight(char* a_Buffer, int x, int y, int z, char light) { if( x < 16 && x > -1 && y < 128 && y > -1 && z < 16 && z > -1 ) { int cindex = (y/2) + (z * 64) + (x * 64 * 16); if( (y & 1) == 0 ) { // First half byte a_Buffer[cindex] &= 0xf0; // Set first half to 0 a_Buffer[cindex] |= (light) & 0x0f; } else { a_Buffer[cindex] &= 0x0f; // Set second half to 0 a_Buffer[cindex] |= (light << 4) & 0xf0; } } } inline void cChunk::SpreadLightOfBlock(char* a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff) { unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z ); SetLight( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X-1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) ); SetLight( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X+1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) ); SetLight( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y-1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) ); SetLight( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y+1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) ); SetLight( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z-1 ), MAX(0,CurrentLight-a_Falloff) ) ); SetLight( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z+1 ), MAX(0,CurrentLight-a_Falloff) ) ); } inline void cChunk::SpreadLightOfBlockX(char* a_LightBuffer, int a_X, int a_Y, int a_Z) { unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z ); SetLight( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X-1, a_Y, a_Z ), CurrentLight-1) ); SetLight( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X+1, a_Y, a_Z ), CurrentLight-1) ); } inline void cChunk::SpreadLightOfBlockY(char* a_LightBuffer, int a_X, int a_Y, int a_Z) { unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z ); SetLight( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y-1, a_Z ), CurrentLight-1) ); SetLight( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y+1, a_Z ), CurrentLight-1) ); } inline void cChunk::SpreadLightOfBlockZ(char* a_LightBuffer, int a_X, int a_Y, int a_Z) { unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z ); SetLight( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z-1 ), CurrentLight-1) ); SetLight( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z+1 ), CurrentLight-1) ); } void cChunk::CalculateHeightmap() { m_bCalculateHeightmap = false; for(int x = 0; x < 16; x++) { for(int z = 0; z < 16; z++) { for(int y = 127; y > -1; y--) { int index = MakeIndex( x, y, z ); if(m_BlockData[index] != E_BLOCK_AIR) { m_HeightMap[x + z*16] = (char)y; break; } } } } } void cChunk::CalculateLighting() { // Calculate sunlight memset(m_BlockSkyLight, 0xff, c_NumBlocks/2 ); // Set all to fully lit, so everything above HeightMap is lit for(int x = 0; x < 16; x++) { for(int z = 0; z < 16; z++) { char sunlight = 0xf; for(int y = m_HeightMap[x + z*16]; y > -1; y--) { int index = y + (z * 128) + (x * 128 * 16); if( g_BlockTransparent[ (int)m_BlockData[index] ] == false ) { sunlight = 0x0; } SetLight( m_BlockSkyLight, x, y, z, sunlight ); } } } // Calculate blocklights for(int x = 0; x < 16; x++) { for(int z = 0; z < 16; z++) { int MaxHeight = m_HeightMap[x + z*16]; for(int y = 0; y < MaxHeight; y++) { char BlockID = GetBlock(x, y, z); SetLight( m_BlockLight, x, y, z, g_BlockLightValue[(int)BlockID] ); } } } SpreadLight(m_BlockSkyLight); SpreadLight(m_BlockLight); // Stop it from calculating again :P m_bCalculateLighting = false; } void cChunk::SpreadLight(char* a_LightBuffer) { // Spread the sunlight for(int x = 0; x < 16; x++) for(int z = 0; z < 16; z++) for(int y = 0; y < 128; y++) { int index = y + (z * 128) + (x * 128 * 16); if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 ) { SpreadLightOfBlock(a_LightBuffer, x, y, z, g_BlockSpreadLightFalloff[ m_BlockData[index] ]); } } for(int x = 15; x > -1; x--) for(int z = 15; z > -1; z--) for(int y = 127; y > -1; y--) { int index = y + (z * 128) + (x * 128 * 16); if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 ) { SpreadLightOfBlock(a_LightBuffer, x, y, z, g_BlockSpreadLightFalloff[ m_BlockData[index] ]); } } bool bCalcLeft, bCalcRight, bCalcFront, bCalcBack; bCalcLeft = bCalcRight = bCalcFront = bCalcBack = false; // Spread to neighbour chunks X-axis cChunk* LeftChunk = m_World->GetChunkUnreliable( m_PosX-1, m_PosY, m_PosZ ); cChunk* RightChunk = m_World->GetChunkUnreliable( m_PosX+1, m_PosY, m_PosZ ); char* LeftSky = 0, *RightSky = 0; if(LeftChunk) LeftSky = (a_LightBuffer==m_BlockSkyLight)?LeftChunk->pGetSkyLight():LeftChunk->pGetLight(); if(RightChunk) RightSky = (a_LightBuffer==m_BlockSkyLight)?RightChunk->pGetSkyLight():RightChunk->pGetLight(); for(int z = 0; z < 16; z++) for(int y = 0; y < 128; y++) { if( LeftChunk ) { int index = y + (z * 128) + (0 * 128 * 16); if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 ) { char CurrentLight = GetLight( a_LightBuffer, 0, y, z ); char LeftLight = GetLight( LeftSky, 15, y, z ); if( LeftLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] ) { SetLight( LeftSky, 15, y, z, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) ); bCalcLeft = true; } } } if( RightChunk ) { int index = y + (z * 128) + (15 * 128 * 16); if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 ) { char CurrentLight = GetLight( a_LightBuffer, 15, y, z ); char RightLight = GetLight( RightSky, 0, y, z ); if( RightLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] ) { SetLight( RightSky, 0, y, z, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) ); bCalcRight = true; } } } } // Spread to neighbour chunks Z-axis cChunk* FrontChunk = m_World->GetChunkUnreliable( m_PosX, m_PosY, m_PosZ-1 ); cChunk* BackChunk = m_World->GetChunkUnreliable( m_PosX, m_PosY, m_PosZ+1 ); char* FrontSky = 0, *BackSky = 0; if(FrontChunk) FrontSky = (a_LightBuffer==m_BlockSkyLight)?FrontChunk->pGetSkyLight():FrontChunk->pGetLight(); if(BackChunk) BackSky = (a_LightBuffer==m_BlockSkyLight)?BackChunk->pGetSkyLight():BackChunk->pGetLight(); for(int x = 0; x < 16; x++) for(int y = 0; y < 128; y++) { if( FrontChunk ) { int index = y + (0 * 128) + (x * 128 * 16); if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 ) { char CurrentLight = GetLight( a_LightBuffer, x, y, 0 ); char FrontLight = GetLight( FrontSky, x, y, 15 ); if( FrontLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] ) { SetLight( FrontSky, x, y, 15, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) ); bCalcFront = true; } } } if( BackChunk ) { int index = y + (15 * 128) + (x * 128 * 16); if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 ) { char CurrentLight = GetLight( a_LightBuffer, x, y, 15 ); char BackLight = GetLight( BackSky, x, y, 0 ); if( BackLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] ) { SetLight( BackSky, x, y, 0, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) ); bCalcBack = true; } } } } if( bCalcLeft ) m_World->ReSpreadLighting( LeftChunk ); if( bCalcRight ) m_World->ReSpreadLighting( RightChunk ); if( bCalcFront ) m_World->ReSpreadLighting( FrontChunk ); if( bCalcBack ) m_World->ReSpreadLighting( BackChunk ); } float GetNoise( float x, float y, cNoise & a_Noise ) { float oct1 = a_Noise.SSE_CubicNoise2D( x*cGenSettings::HeightFreq1, y*cGenSettings::HeightFreq1 )*cGenSettings::HeightAmp1; float oct2 = a_Noise.SSE_CubicNoise2D( x*cGenSettings::HeightFreq2, y*cGenSettings::HeightFreq2 )*cGenSettings::HeightAmp2; float oct3 = a_Noise.SSE_CubicNoise2D( x*cGenSettings::HeightFreq3, y*cGenSettings::HeightFreq3 )*cGenSettings::HeightAmp3; float height = a_Noise.SSE_CubicNoise2D( x*0.1f, y*0.1f )*2; float flatness = ((a_Noise.SSE_CubicNoise2D( x*0.5f, y*0.5f ) + 1.f ) * 0.5f) * 1.1f; // 0 ... 1.5 flatness *= flatness * flatness; return (oct1 + oct2 + oct3) * flatness + height; } #define PI_2 (1.57079633) float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise ) { float oct1 = (a_Noise.CubicNoise3D( x*0.1f, y*0.1f, z*0.1f ))*4; oct1 = oct1 * oct1 * oct1; if( oct1 < 0.f ) oct1 = PI_2; if( oct1 > PI_2 ) oct1 = PI_2; return oct1; } float GetOreNoise( float x, float y, float z, cNoise & a_Noise ) { float oct1 = a_Noise.CubicNoise3D( x*0.1f, y*0.1f, z*0.1f ); float oct2 = a_Noise.CubicNoise3D( x*0.05f, y*0.5f, z*0.05f ); oct2 *= oct2; oct1 = (1 - (oct1 * oct1 *100)) * oct2; //if( oct1 < 0.5f ) oct1 = 0; //else oct1 = 1.f; return oct1; } void cChunk::GenerateTerrain() { const ENUM_BLOCK_ID GrassID = E_BLOCK_GRASS; const ENUM_BLOCK_ID DirtID = E_BLOCK_DIRT; const ENUM_BLOCK_ID StoneID = E_BLOCK_STONE; const ENUM_BLOCK_ID SandID = E_BLOCK_SAND; const ENUM_BLOCK_ID CaveID = E_BLOCK_AIR; const ENUM_BLOCK_ID LavaID = E_BLOCK_STATIONARY_LAVA; const ENUM_BLOCK_ID CoalID = E_BLOCK_COAL_ORE; const ENUM_BLOCK_ID IronID = E_BLOCK_IRON_ORE; const ENUM_BLOCK_ID GoldID = E_BLOCK_GOLD_ORE; const ENUM_BLOCK_ID DiamondID = E_BLOCK_DIAMOND_ORE; const ENUM_BLOCK_ID RedID = E_BLOCK_REDSTONE_ORE; /* const ENUM_BLOCK_ID GrassID = E_BLOCK_AIR; const ENUM_BLOCK_ID DirtID = E_BLOCK_AIR; const ENUM_BLOCK_ID StoneID = E_BLOCK_AIR; const ENUM_BLOCK_ID SandID = E_BLOCK_AIR; const ENUM_BLOCK_ID CaveID = E_BLOCK_AIR; const ENUM_BLOCK_ID LavaID = E_BLOCK_AIR; const ENUM_BLOCK_ID CoalID = E_BLOCK_COAL_ORE; const ENUM_BLOCK_ID IronID = E_BLOCK_IRON_ORE; const ENUM_BLOCK_ID GoldID = E_BLOCK_GOLD_ORE; const ENUM_BLOCK_ID DiamondID = E_BLOCK_DIAMOND_ORE; const ENUM_BLOCK_ID RedID = E_BLOCK_REDSTONE_ORE; */ cNoise m_Noise( m_World->GetWorldSeed() ); for(int z = 0; z < 16; z++) { const float zz = (float)(m_PosZ*16 + z); for(int x = 0; x < 16; x++) { // Place bedrock on bottom layer m_BlockType[ MakeIndex(x, 0, z) ] = E_BLOCK_BEDROCK; const float xx = (float)(m_PosX*16 + x); int Height = (int)(GetNoise( xx*0.05f, zz*0.05f, m_Noise )*16); const int Lower = 64; if( Height+Lower > 127 ) Height = 127-Lower; const int Top = Lower+Height; const float WaveNoise = 1;//m_Noise.CubicNoise2D( xx*0.01f, zz*0.01f ) + 0.5f; for( int y = 1; y < Top; ++y ) { const float yy = (float)y; // V prevent caves from getting too close to the surface if( (Top - y > (WaveNoise*2) ) && cosf(GetMarbleNoise( xx, yy*0.5f, zz, m_Noise )) * fabs( cosf( yy*0.2f + WaveNoise*2 )*0.75f + WaveNoise ) > 0.5f ) { if( y > 4 ) { m_BlockType[ MakeIndex(x, y, z) ] = CaveID; if( z > 0 ) m_BlockType[ MakeIndex(x, y, z-1) ] = CaveID; if( z < 15 ) m_BlockType[ MakeIndex(x, y, z+1) ] = CaveID; if( x > 0 ) m_BlockType[ MakeIndex(x-1, y, z) ] = CaveID; if( x < 15 ) m_BlockType[ MakeIndex(x+1, y, z) ] = CaveID; } else { m_BlockType[ MakeIndex(x, y, z) ] = LavaID; } } else if( y < 61 && Top - y < 3 ) m_BlockType[ MakeIndex(x, y, z) ] = SandID; else if( Top - y > ((WaveNoise+1.5f)*1.5f) ) // rock and ores between 1.5 .. 4.5 deep { if( GetOreNoise( xx, yy, zz, m_Noise ) > 0.5f ) m_BlockType[ MakeIndex(x, y, z) ] = CoalID; else if( GetOreNoise( xx, yy+100.f, zz, m_Noise ) > 0.6f ) m_BlockType[ MakeIndex(x, y, z) ] = IronID; else if( yy < 20 && GetOreNoise( xx*1.5f, yy+300.f, zz*1.5f, m_Noise ) > 0.6f ) m_BlockType[ MakeIndex(x, y, z) ] = RedID; else if( yy < 30 && GetOreNoise( xx*2, yy+200.f, zz*2, m_Noise ) > 0.75f ) m_BlockType[ MakeIndex(x, y, z) ] = DiamondID; else if( yy < 40 && GetOreNoise( xx*2, yy+100.f, zz*2, m_Noise ) > 0.75f ) m_BlockType[ MakeIndex(x, y, z) ] = GoldID; else m_BlockType[ MakeIndex(x, y, z) ] = StoneID; } else m_BlockType[ MakeIndex(x, y, z) ] = DirtID; } for( int y = Lower+Height; y < 60; ++y ) { m_BlockType[ MakeIndex(x, y, z) ] = E_BLOCK_STATIONARY_WATER; } } } for(int z = 0; z < 16; z++) for(int x = 0; x < 16; x++) { // Find top most Y int TopY = -1; for(int y = 127; y > 0; y--) { int index = MakeIndex( x, y, z ); if( m_BlockType[index] != E_BLOCK_AIR ) { TopY = y; break; } } if( TopY > 0 ) { // Change top dirt into grass int index = MakeIndex( x, TopY, z ); if( m_BlockType[index] == DirtID ) { m_BlockType[ index ] = (char)GrassID; } // Plant sum trees { int xx = x + m_PosX*16; // int yy = TopY; int zz = z + m_PosZ*16; float val1 = m_Noise.SSE_CubicNoise2D( xx*0.1f, zz*0.1f ); float val2 = m_Noise.SSE_CubicNoise2D( xx*0.01f, zz*0.01f ); if( m_BlockType[index] == SandID ) { if( (val1 + val2 > 0.f) && (rand()%128) > 124 && m_BlockType[index] == E_BLOCK_SAND ) { m_BlockType[ MakeIndex(x, TopY+1, z) ] = E_BLOCK_CACTUS; if( (rand() & 3) == 3 ) { m_BlockType[ MakeIndex(x, TopY+2, z) ] = E_BLOCK_CACTUS; } continue; } } else if( m_BlockType[index] == GrassID ) { float val3 = m_Noise.SSE_CubicNoise2D( xx*0.01f+10, zz*0.01f+10 ); float val4 = m_Noise.SSE_CubicNoise2D( xx*0.05f+20, zz*0.05f+20 ); if( val1 + val2 > 0.2f && (rand()%128) > 124 ) m_World->GrowTree( xx, TopY, zz ); else if( val3 > 0.2f && (rand()%128) > 124 ) m_BlockType[ MakeIndex(x, TopY+1, z) ] = E_BLOCK_YELLOW_FLOWER; else if( val4 > 0.2f && (rand()%128) > 124 ) m_BlockType[ MakeIndex(x, TopY+1, z) ] = E_BLOCK_RED_ROSE; else if( val1+val2+val3+val4 > 0.2f && (rand()%128) > 124 ) m_BlockType[ MakeIndex(x, TopY+1, z) ] = E_BLOCK_RED_MUSHROOM; else if( val1+val2+val3+val4 > 0.2f && (rand()%128) > 124 ) m_BlockType[ MakeIndex(x, TopY+1, z) ] = E_BLOCK_BROWN_MUSHROOM; } } } } } void cChunk::AsyncUnload( cClientHandle* a_Client ) { m_pState->m_UnloadQuery.remove( a_Client ); // Make sure this client is only in the list once m_pState->m_UnloadQuery.push_back( a_Client ); } void cChunk::Send( cClientHandle* a_Client ) { cPacket_PreChunk PreChunk; PreChunk.m_PosX = m_PosX; PreChunk.m_PosZ = m_PosZ; PreChunk.m_bLoad = true; a_Client->Send( PreChunk ); a_Client->Send( cPacket_MapChunk( this ) ); for( BlockEntityList::iterator itr = m_pState->m_BlockEntities.begin(); itr != m_pState->m_BlockEntities.end(); ++itr ) { (*itr)->SendTo( a_Client ); } } void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ) { if(a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16) { //printf(">>>>>>>>>>>>>>>> CLIPPED SETBLOCK %i %i %i\n", a_X, a_Y, a_Z ); return; // Clip } int index = a_Y + (a_Z * 128) + (a_X * 128 * 16); char OldBlockMeta = GetLight( m_BlockMeta, index ); char OldBlockType = m_BlockType[index]; m_BlockType[index] = a_BlockType; SetLight( m_BlockMeta, index, a_BlockMeta ); if( OldBlockType != a_BlockType || OldBlockMeta != a_BlockMeta ) { //LOG("Old: %i %i New: %i %i", OldBlockType, OldBlockMeta, a_BlockType, a_BlockMeta ); m_pState->m_PendingSendBlocks.push_back( index ); m_pState->m_ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z ) ]++; m_pState->m_ToTickBlocks[ MakeIndex( a_X+1, a_Y, a_Z ) ]++; m_pState->m_ToTickBlocks[ MakeIndex( a_X-1, a_Y, a_Z ) ]++; m_pState->m_ToTickBlocks[ MakeIndex( a_X, a_Y+1, a_Z ) ]++; m_pState->m_ToTickBlocks[ MakeIndex( a_X, a_Y-1, a_Z ) ]++; m_pState->m_ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z+1 ) ]++; m_pState->m_ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z-1 ) ]++; cBlockEntity* BlockEntity = GetBlockEntity( a_X + m_PosX*16, a_Y+m_PosY*128, a_Z+m_PosZ*16 ); if( BlockEntity ) { BlockEntity->Destroy(); RemoveBlockEntity( BlockEntity ); delete BlockEntity; } switch( a_BlockType ) { case E_BLOCK_CHEST: AddBlockEntity( new cChestEntity( a_X + m_PosX*16, a_Y + m_PosY*128, a_Z + m_PosZ*16, this ) ); break; case E_BLOCK_FURNACE: AddBlockEntity( new cFurnaceEntity( a_X + m_PosX*16, a_Y + m_PosY*128, a_Z + m_PosZ*16, this ) ); break; case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: AddBlockEntity( new cSignEntity( (ENUM_BLOCK_ID)a_BlockType, a_X + m_PosX*16, a_Y + m_PosY*128, a_Z + m_PosZ*16, this ) ); break; default: break; }; } CalculateHeightmap(); RecalculateLighting(); } void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ) { if(a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16) { //printf(">>>>>>>>>>>>>>>> CLIPPED SETBLOCK %i %i %i\n", a_X, a_Y, a_Z ); return; // Clip } const int index = a_Y + (a_Z * 128) + (a_X * 128 * 16); const char OldBlock = m_BlockType[index]; m_BlockType[index] = a_BlockType; m_pState->m_PendingSendBlocks.push_back( index ); SetLight( m_BlockMeta, index, a_BlockMeta ); // ONLY recalculate lighting if it's nessesary! if( g_BlockLightValue[ OldBlock ] != g_BlockLightValue[ a_BlockType ] || g_BlockSpreadLightFalloff[ OldBlock ] != g_BlockSpreadLightFalloff[ a_BlockType ] || g_BlockTransparent[ OldBlock ] != g_BlockTransparent[ a_BlockType ] ) { RecalculateLighting(); } // Recalculate next tick RecalculateHeightmap(); } void cChunk::SendBlockTo( int a_X, int a_Y, int a_Z, cClientHandle* a_Client ) { if( a_Client == 0 ) { m_pState->m_PendingSendBlocks.push_back( MakeIndex( a_X, a_Y, a_Z ) ); return; } for( std::list< cClientHandle* >::iterator itr = m_pState->m_LoadedByClient.begin(); itr != m_pState->m_LoadedByClient.end(); ++itr ) { if( *itr == a_Client ) { unsigned int index = MakeIndex( a_X, a_Y, a_Z ); cPacket_BlockChange BlockChange; BlockChange.m_PosX = a_X + m_PosX*16; BlockChange.m_PosY = (char)(a_Y + m_PosY*128); BlockChange.m_PosZ = a_Z + m_PosZ*16; BlockChange.m_BlockType = m_BlockType[ index ]; BlockChange.m_BlockMeta = GetLight( m_BlockMeta, index ); a_Client->Send( BlockChange ); break; } } } void cChunk::AddBlockEntity( cBlockEntity* a_BlockEntity ) { m_pState->m_BlockEntities.push_back( a_BlockEntity ); } void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity ) { m_pState->m_BlockEntities.remove( a_BlockEntity ); } void cChunk::AddClient( cClientHandle* a_Client ) { m_pState->m_LoadedByClient.remove( a_Client ); m_pState->m_LoadedByClient.push_back( a_Client ); LockEntities(); for( EntityList::iterator itr = m_pState->m_Entities.begin(); itr != m_pState->m_Entities.end(); ++itr ) { LOG("%i %i %i Spawning on %s", m_PosX, m_PosY, m_PosZ, a_Client->GetUsername() ); (*itr)->SpawnOn( a_Client ); } UnlockEntities(); } void cChunk::RemoveClient( cClientHandle* a_Client ) { m_pState->m_LoadedByClient.remove( a_Client ); LockEntities(); for( EntityList::iterator itr = m_pState->m_Entities.begin(); itr != m_pState->m_Entities.end(); ++itr ) { LOG("%i %i %i Destroying on %s", m_PosX, m_PosY, m_PosZ, a_Client->GetUsername() ); cPacket_DestroyEntity DestroyEntity( *itr ); a_Client->Send( DestroyEntity ); } UnlockEntities(); } void cChunk::AddEntity( cEntity & a_Entity ) { LockEntities(); m_pState->m_Entities.push_back( &a_Entity ); UnlockEntities(); } bool cChunk::RemoveEntity( cEntity & a_Entity, cChunk* a_CalledFrom /* = 0 */ ) { LockEntities(); unsigned int SizeBefore = m_pState->m_Entities.size(); m_pState->m_Entities.remove( &a_Entity ); if( SizeBefore == m_pState->m_Entities.size() ) { LOG("WARNING: Entity was not in chunk %i %i %i", m_PosX, m_PosY, m_PosZ ); if( !a_CalledFrom ) { UnlockEntities(); return m_World->RemoveEntityFromChunk( a_Entity, this ); } UnlockEntities(); return false; } UnlockEntities(); return true; } void cChunk::LockEntities() { m_EntitiesCriticalSection->Lock(); } void cChunk::UnlockEntities() { m_EntitiesCriticalSection->Unlock(); } char cChunk::GetBlock( int a_X, int a_Y, int a_Z ) { if(a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16) return 0; // Clip int index = a_Y + (a_Z * 128) + (a_X * 128 * 16); return m_BlockType[index]; } char cChunk::GetBlock( int a_BlockIdx ) { if( a_BlockIdx < 0 || a_BlockIdx >= c_NumBlocks ) return 0; return m_BlockType[ a_BlockIdx ]; } cBlockEntity* cChunk::GetBlockEntity( int a_X, int a_Y, int a_Z ) { for( std::list::iterator itr = m_pState->m_BlockEntities.begin(); itr != m_pState->m_BlockEntities.end(); ++itr) { if( (*itr)->GetPosX() == a_X && (*itr)->GetPosY() == a_Y && (*itr)->GetPosZ() == a_Z ) { return *itr; } } return 0; } bool cChunk::LoadFromDisk() { char SourceFile[128]; sprintf_s(SourceFile, 128, "world/X%i_Y%i_Z%i.bin", m_PosX, m_PosY, m_PosZ ); FILE* f = 0; #ifdef _WIN32 if( fopen_s(&f, SourceFile, "rb" ) == 0 ) // no error #else if( (f = fopen(SourceFile, "rb" )) != 0 ) // no error #endif { if( fread( m_BlockData, sizeof(char)*c_BlockDataSize, 1, f) != 1 ) { LOGERROR("ERROR READING FROM FILE %s", SourceFile); fclose(f); return false; } // Now load Block Entities ENUM_BLOCK_ID BlockType; while( fread( &BlockType, sizeof(ENUM_BLOCK_ID), 1, f) == 1 ) { switch( BlockType ) { case E_BLOCK_CHEST: { cChestEntity* ChestEntity = new cChestEntity( 0, 0, 0, this ); if( !ChestEntity->LoadFromFile( f ) ) { LOGERROR("ERROR READING CHEST FROM FILE %s", SourceFile ); delete ChestEntity; fclose(f); return false; } m_pState->m_BlockEntities.push_back( ChestEntity ); } break; case E_BLOCK_FURNACE: { cFurnaceEntity* FurnaceEntity = new cFurnaceEntity( 0, 0, 0, this ); if( !FurnaceEntity->LoadFromFile( f ) ) { LOGERROR("ERROR READING FURNACE FROM FILE %s", SourceFile ); delete FurnaceEntity; fclose(f); return false; } m_pState->m_BlockEntities.push_back( FurnaceEntity ); m_pState->m_TickBlockEntities.push_back( FurnaceEntity ); // They need tickin' } break; case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: { cSignEntity* SignEntity = new cSignEntity(BlockType, 0, 0, 0, this ); if( !SignEntity->LoadFromFile( f ) ) { LOGERROR("ERROR READING SIGN FROM FILE %s", SourceFile ); delete SignEntity; fclose(f); return false; } m_pState->m_BlockEntities.push_back( SignEntity ); } break; default: break; } } fclose(f); // Delete old format file if( std::remove( SourceFile ) != 0 ) LOGERROR("Could not delete file %s", SourceFile ); else LOGINFO("Successfully deleted olf format file %s", SourceFile ); return true; } else { //LOGWARN("COULD NOT OPEN FILE %s\n", SourceFile); return false; } } bool cChunk::SaveToDisk() { return true; //no more saving old format! char SourceFile[128]; sprintf_s(SourceFile, 128, "world/X%i_Y%i_Z%i.bin", m_PosX, m_PosY, m_PosZ ); #ifdef _WIN32 { SECURITY_ATTRIBUTES Attrib; Attrib.nLength = sizeof(SECURITY_ATTRIBUTES); Attrib.lpSecurityDescriptor = NULL; Attrib.bInheritHandle = false; ::CreateDirectory("world", &Attrib); } #else { mkdir("world", S_IRWXU | S_IRWXG | S_IRWXO); } #endif FILE* f = 0; #ifdef _WIN32 if( fopen_s(&f, SourceFile, "wb" ) == 0 ) // no error #else if( (f = fopen(SourceFile, "wb" )) != 0 ) // no error #endif { fwrite( m_BlockData, sizeof(char)*c_BlockDataSize, 1, f ); // Now write Block Entities for( std::list::iterator itr = m_pState->m_BlockEntities.begin(); itr != m_pState->m_BlockEntities.end(); ++itr) { cBlockEntity* BlockEntity = *itr; switch( BlockEntity->GetBlockType() ) { case E_BLOCK_CHEST: { cChestEntity* ChestEntity = reinterpret_cast< cChestEntity* >( BlockEntity ); ChestEntity->WriteToFile( f ); } break; case E_BLOCK_FURNACE: { cFurnaceEntity* FurnaceEntity = reinterpret_cast< cFurnaceEntity* >( BlockEntity ); FurnaceEntity->WriteToFile( f ); } break; case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: { cSignEntity* SignEntity = reinterpret_cast< cSignEntity* >( BlockEntity ); SignEntity->WriteToFile( f ); } break; default: break; } } fclose(f); return true; } else { LOGERROR("ERROR WRITING TO FILE %s", SourceFile); return false; } } void cChunk::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* = 0 */ ) const { for( std::list< cClientHandle* >::const_iterator itr = m_pState->m_LoadedByClient.begin(); itr != m_pState->m_LoadedByClient.end(); ++itr ) { if( *itr == a_Exclude ) continue; (*itr)->Send( a_Packet ); } } void cChunk::LoadFromJson( const Json::Value & a_Value ) { // Load chests Json::Value AllChests = a_Value.get("Chests", Json::nullValue); if( !AllChests.empty() ) { for( Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr ) { Json::Value & Chest = *itr; cChestEntity* ChestEntity = new cChestEntity(0,0,0, this); if( !ChestEntity->LoadFromJson( Chest ) ) { LOGERROR("ERROR READING CHEST FROM JSON!" ); delete ChestEntity; } else m_pState->m_BlockEntities.push_back( ChestEntity ); } } // Load furnaces Json::Value AllFurnaces = a_Value.get("Furnaces", Json::nullValue); if( !AllFurnaces.empty() ) { for( Json::Value::iterator itr = AllFurnaces.begin(); itr != AllFurnaces.end(); ++itr ) { Json::Value & Furnace = *itr; cFurnaceEntity* FurnaceEntity = new cFurnaceEntity(0,0,0, this); if( !FurnaceEntity->LoadFromJson( Furnace ) ) { LOGERROR("ERROR READING FURNACE FROM JSON!" ); delete FurnaceEntity; } else m_pState->m_BlockEntities.push_back( FurnaceEntity ); } } // Load signs Json::Value AllSigns = a_Value.get("Signs", Json::nullValue); if( !AllSigns.empty() ) { for( Json::Value::iterator itr = AllSigns.begin(); itr != AllSigns.end(); ++itr ) { Json::Value & Sign = *itr; cSignEntity* SignEntity = new cSignEntity( E_BLOCK_SIGN_POST, 0,0,0, this); if( !SignEntity->LoadFromJson( Sign ) ) { LOGERROR("ERROR READING SIGN FROM JSON!" ); delete SignEntity; } else m_pState->m_BlockEntities.push_back( SignEntity ); } } } void cChunk::SaveToJson( Json::Value & a_Value ) { Json::Value AllChests; Json::Value AllFurnaces; Json::Value AllSigns; for( std::list::iterator itr = m_pState->m_BlockEntities.begin(); itr != m_pState->m_BlockEntities.end(); ++itr) { cBlockEntity* BlockEntity = *itr; switch( BlockEntity->GetBlockType() ) { case E_BLOCK_CHEST: { cChestEntity* ChestEntity = reinterpret_cast< cChestEntity* >( BlockEntity ); Json::Value NewChest; ChestEntity->SaveToJson( NewChest ); AllChests.append( NewChest ); } break; case E_BLOCK_FURNACE: { cFurnaceEntity* FurnaceEntity = reinterpret_cast< cFurnaceEntity* >( BlockEntity ); Json::Value NewFurnace; FurnaceEntity->SaveToJson( NewFurnace ); AllFurnaces.append( NewFurnace ); } break; case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: { cSignEntity* SignEntity = reinterpret_cast< cSignEntity* >( BlockEntity ); Json::Value NewSign; SignEntity->SaveToJson( NewSign ); AllSigns.append( NewSign ); } break; default: break; } } if( !AllChests.empty() ) a_Value["Chests"] = AllChests; if( !AllFurnaces.empty() ) a_Value["Furnaces"] = AllFurnaces; if( !AllSigns.empty() ) a_Value["Signs"] = AllSigns; } EntityList & cChunk::GetEntities() { return m_pState->m_Entities; } const ClientHandleList & cChunk::GetClients() { return m_pState->m_LoadedByClient; } void cChunk::AddTickBlockEntity( cFurnaceEntity* a_Entity ) { m_pState->m_TickBlockEntities.remove( a_Entity ); m_pState->m_TickBlockEntities.push_back( a_Entity ); } void cChunk::RemoveTickBlockEntity( cFurnaceEntity* a_Entity ) { m_pState->m_TickBlockEntities.remove( a_Entity ); }