#pragma once #include "RedstoneHandler.h" #include "../../Blocks/BlockRedstoneRepeater.h" class cRedstoneRepeaterHandler: public cRedstoneHandler { using Super = cRedstoneHandler; public: virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override { return ( (a_QueryPosition == (a_Position + cBlockRedstoneRepeaterHandler::GetFrontCoordinateOffset(a_Meta))) ? GetPowerLevel(a_World, a_Position, a_BlockType, a_Meta) : 0 ); } virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override { UNUSED(a_World); UNUSED(a_Position); UNUSED(a_Meta); return IsOn(a_BlockType) ? 15 : 0; } virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override { // LOGD("Evaluating loopy the repeater (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); auto Data = static_cast(a_World.GetRedstoneSimulator())->GetChunkData(); auto DelayInfo = Data->GetMechanismDelayInfo(a_Position); // If the repeater is locked by another, ignore and forget all power changes: if (IsLocked(a_World, a_Position, a_Meta)) { if (DelayInfo != nullptr) { Data->m_MechanismDelays.erase(a_Position); } return {}; } if (DelayInfo == nullptr) { bool ShouldBeOn = (a_PoweringData.PowerLevel != 0); if (ShouldBeOn != IsOn(a_BlockType)) { Data->m_MechanismDelays[a_Position] = std::make_pair((((a_Meta & 0xC) >> 0x2) + 1), ShouldBeOn); } } else { int DelayTicks; bool ShouldPowerOn; std::tie(DelayTicks, ShouldPowerOn) = *DelayInfo; if (DelayTicks == 0) { a_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, ShouldPowerOn ? E_BLOCK_REDSTONE_REPEATER_ON : E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta); Data->m_MechanismDelays.erase(a_Position); return cVector3iArray{ cBlockRedstoneRepeaterHandler::GetFrontCoordinateOffset(a_Meta) + a_Position }; } } return {}; } virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override { return { cBlockRedstoneRepeaterHandler::GetRearCoordinateOffset(a_Meta) + a_Position }; } private: inline static bool IsOn(BLOCKTYPE a_Block) { return (a_Block == E_BLOCK_REDSTONE_REPEATER_ON); } /** Returns a pair with first element indicating if the block at the given position is an activated repeater. If it is activated, the second element is the repeater metadata. */ static std::pair IsOnRepeater(cWorld & a_World, const Vector3i a_Position) { BLOCKTYPE Type; NIBBLETYPE Meta; if (!a_World.GetBlockTypeMeta(a_Position, Type, Meta)) { return std::make_pair(false, 0); } return std::make_pair(IsOn(Type), Meta); } /** Determine if a repeater is locked. A locked repeater is one with another powered repeater facing them, to their immediate left or right sides. "Left" is relative to the direction the repeater output faces, naturally. */ inline static bool IsLocked(cWorld & a_World, const Vector3i a_Position, const NIBBLETYPE a_Meta) { // The left hand side offset. Will be negated to get the rhs offset const auto LhsOffset = cBlockRedstoneRepeaterHandler::GetLeftCoordinateOffset(a_Meta); // Test the block to the left of us const auto Lhs = IsOnRepeater(a_World, LhsOffset + a_Position); if (Lhs.first && DoesLhsLockMe(Lhs.second, a_Meta)) { return true; } // Test the right side, flipping the argument order to DoesLhsLockMe const auto Rhs = IsOnRepeater(a_World, -LhsOffset + a_Position); return Rhs.first && DoesLhsLockMe(a_Meta, Rhs.second); } /** Determine, from the metadata of a repeater on our left side, if they lock us. To test a repeater on our right, simply invert the order of arguments provided. "Left" is relative to the direction the repeater output faces, naturally. */ static bool DoesLhsLockMe(NIBBLETYPE a_MetaLhs, NIBBLETYPE a_MyMeta) { // Get the direction bits a_MetaLhs &= E_META_REDSTONE_REPEATER_FACING_MASK; a_MyMeta &= E_META_REDSTONE_REPEATER_FACING_MASK; /* Check for a valid locking configuration, where they are perpendicular and one snuggles into the other. Order of comparisons: XP >^ ZM ZP |_ XP XM <| ZP ZP ^< xM Key: ^ Facing up _ Facing right | Facing down < Facing left */ return ((a_MetaLhs == E_META_REDSTONE_REPEATER_FACING_XP) && (a_MyMeta == E_META_REDSTONE_REPEATER_FACING_ZM)) || ((a_MetaLhs == E_META_REDSTONE_REPEATER_FACING_ZP) && (a_MyMeta == E_META_REDSTONE_REPEATER_FACING_XP)) || ((a_MetaLhs == E_META_REDSTONE_REPEATER_FACING_XM) && (a_MyMeta == E_META_REDSTONE_REPEATER_FACING_ZP)) || ((a_MetaLhs == E_META_REDSTONE_REPEATER_FACING_ZM) && (a_MyMeta == E_META_REDSTONE_REPEATER_FACING_XM)) ; } };