#pragma once #include "AggressiveMonster.h" class cSkeleton : public cAggressiveMonster { typedef cAggressiveMonster super; public: cSkeleton(bool IsWither); CLASS_PROTODEF(cSkeleton); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void MoveToPosition(const Vector3d & a_Position) override; virtual void Attack(float a_Dt) override; virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual bool IsUndead(void) override { return true; } bool IsWither(void) const { return m_bIsWither; }; private: bool m_bIsWither; } ;