#pragma once #include "Entity.h" // tolua_begin class cTNTEntity : public cEntity { typedef cEntity super; public: // tolua_end CLASS_PROTODEF(cTNTEntity); cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec = 4); cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec = 4); // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; // tolua_begin /** Explode the tnt */ void Explode(void); /** Returns the fuse ticks until the tnt will explode */ double GetFuseTicks(void) const { return m_FuseTicks; } /** Set the fuse ticks until the tnt will explode */ void SetFuseTicks(double a_FuseTicks) { m_FuseTicks = a_FuseTicks; } // tolua_end protected: double m_FuseTicks; ///< How much time in seconds is left, while the tnt will explode }; // tolua_export