// PieceStructuresGen.cpp // Declares the cPieceStructuresGen class representing the PieceStructures finisher generator #include "Globals.h" #include "PieceStructuresGen.h" #include "PrefabStructure.h" #include "IniFile.h" #include "../Stopwatch.h" cPieceStructuresGen::cPieceStructuresGen(int a_Seed): m_Seed(a_Seed) { } bool cPieceStructuresGen::Initialize(const AString & a_Prefabs, int a_SeaLevel, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen) { // Load each piecepool: auto structures = StringSplitAndTrim(a_Prefabs, "|"); for (const auto & s: structures) { auto fileName = Printf("Prefabs%cPieceStructures%c%s.cubeset", cFile::PathSeparator, cFile::PathSeparator, s.c_str()); if (!cFile::IsFile(fileName)) { fileName.append(".gz"); if (!cFile::IsFile(fileName)) { LOGWARNING("Cannot load PieceStructures cubeset file %s", fileName.c_str()); continue; } } auto gen = std::make_shared(m_Seed, a_BiomeGen, a_HeightGen, a_SeaLevel, s); if (gen->LoadFromFile(fileName)) { m_Gens.push_back(gen); } } // Report a warning if no generators available: if (m_Gens.empty()) { LOGWARNING("The PieceStructures generator was asked to generate \"%s\", but none of them are valid.", a_Prefabs.c_str()); return false; } return true; } void cPieceStructuresGen::GenFinish(cChunkDesc & a_Chunk) { for (auto & gen: m_Gens) { gen->GenFinish(a_Chunk); } } //////////////////////////////////////////////////////////////////////////////// // cPieceStructuresGen::cGen: cPieceStructuresGen::cGen::cGen(int a_Seed, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen, int a_SeaLevel, const AString & a_Name): Super(a_Seed), m_BiomeGen(a_BiomeGen), m_HeightGen(a_HeightGen), m_SeaLevel(a_SeaLevel), m_Name(a_Name), m_MaxDepth(5) { } bool cPieceStructuresGen::cGen::LoadFromFile(const AString & a_FileName) { // Load the piecepool from the file, log any warnings: if (!m_Pool.LoadFromFile(a_FileName, true)) { return false; } if (NoCaseCompare(m_Pool.GetIntendedUse(), "PieceStructures") != 0) { LOGWARNING("PieceStructures generator: File %s is intended for use in \"%s\", rather than piece structures. Loading the file, but the generator may behave unexpectedly.", a_FileName.c_str(), m_Pool.GetIntendedUse().c_str() ); } m_Pool.AssignGens(m_Seed, m_BiomeGen, m_HeightGen, m_SeaLevel); // Apply generator params from the piecepool (in the metadata) into the generator: auto & generatorParams = m_Pool.GetAllMetadata(); SetGeneratorParams(generatorParams); m_MaxDepth = GetStringMapInteger(generatorParams, "MaxDepth", m_MaxDepth); return true; } cGridStructGen::cStructurePtr cPieceStructuresGen::cGen::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) { cStopwatch sw(Printf("CreateStructure for %s at <%d, %d>", m_Name.c_str(), a_GridX, a_GridZ)); cBFSPieceGenerator pg(m_Pool, m_Seed); cPlacedPieces outPieces; pg.PlacePieces(a_OriginX, a_OriginZ, m_MaxDepth, outPieces); return std::make_shared(a_GridX, a_GridZ, a_OriginX, a_OriginZ, outPieces, m_HeightGen); }