// DropSpenserWindow.h // Representing the UI window for the dropper/dispenser block #pragma once #include "Window.h" #include "../BlockEntities/DropSpenserEntity.h" class cDropSpenserWindow : public cWindow { typedef cWindow super; public: cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) : cWindow(wtDropSpenser, (a_DropSpenser->GetBlockType() == E_BLOCK_DISPENSER) ? "Dispenser" : "Dropper") { m_ShouldDistributeToHotbarFirst = false; m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); } };