#include "cPacket_EntityLook.h" #include "cEntity.h" cPacket_EntityLook::cPacket_EntityLook(cEntity* a_Entity) { m_PacketID = E_ENT_LOOK; m_UniqueID = a_Entity->GetUniqueID(); m_Rotation = (char)((a_Entity->GetRotation()/360.f)*256); m_Pitch = (char)((a_Entity->GetPitch()/360.f)*256); } bool cPacket_EntityLook::Send( cSocket & a_Socket ) { unsigned int TotalSize = c_Size; char* Message = new char[TotalSize]; unsigned int i = 0; AppendByte ( (char)m_PacketID, Message, i ); AppendInteger( m_UniqueID, Message, i ); AppendByte ( m_Rotation, Message, i ); AppendByte ( m_Pitch, Message, i ); bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) ); delete [] Message; return RetVal; }