#pragma once #include class cNoise { public: cNoise( unsigned int a_Seed ); ~cNoise(); float IntNoise( int a_X ) const; float IntNoise2D( int a_X, int a_Y ) const; __m128 SSE_IntNoise2D( int a_X1, int a_Y1, int a_X2, int a_Y2, int a_X3, int a_Y3, int a_X4, int a_Y4 ) const; float IntNoise3D( int a_X, int a_Y, int a_Z ) const; float LinearNoise1D( float a_X ) const; float CosineNoise1D( float a_X ) const; float CubicNoise1D( float a_X ) const; float SmoothNoise1D( int a_X ) const; float LinearNoise2D( float a_X, float a_Y ) const; float CosineNoise2D( float a_X, float a_Y ) const; float CubicNoise2D( float a_X, float a_Y ) const; float SSE_CubicNoise2D( float a_X, float a_Y ) const; float CosineNoise3D( float a_X, float a_Y, float a_Z ) const; float CubicNoise3D( float a_X, float a_Y, float a_Z ) const; void SetSeed( unsigned int a_Seed ) { m_Seed = a_Seed; } private: float CubicInterpolate( float a_A, float a_B, float a_C, float a_D, float a_Pct ) const; __m128 CubicInterpolate4( const __m128 & a_A, const __m128 & a_B, const __m128 & a_C, const __m128 & a_D, float a_Pct ) const; float CosineInterpolate( float a_A, float a_B, float a_Pct ) const; float LinearInterpolate( float a_A, float a_B, float a_Pct ) const; unsigned int m_Seed; };