#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cZombie.h" cZombie::cZombie() { m_MobType = 54; GetMonsterConfig("Zombie"); } cZombie::~cZombie() { } bool cZombie::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cZombie" ) == 0 ) return true; return cMonster::IsA( a_EntityType ); } void cZombie::Tick(float a_Dt) { cMonster::Tick(a_Dt); //TODO Same as in cSkeleton :D if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight SetMetaData(BURNING); // BURN, BABY, BURN! >:D } } void cZombie::KilledBy( cEntity* a_Killer ) { cItems Drops; AddRandomDropItem(Drops, 0, 2, E_ITEM_ROTTEN_FLESH); // TODO: Rare drops m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); cMonster::KilledBy( a_Killer ); }