#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cSlime.h" //TODO Implement sized slimes cSlime::cSlime() { m_MobType = 55; GetMonsterConfig("Slime"); } cSlime::~cSlime() { } bool cSlime::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cSlime" ) == 0 ) return true; return cMonster::IsA( a_EntityType ); } void cSlime::KilledBy( cEntity* a_Killer ) { //TODO: only when tiny cItems Drops; AddRandomDropItem(Drops, 0, 2, E_ITEM_SLIMEBALL); m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); cMonster::KilledBy( a_Killer ); }