#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cGhast.h" cGhast::cGhast() { m_MobType = 56; GetMonsterConfig("Ghast"); } cGhast::~cGhast() { } bool cGhast::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cGhast" ) == 0 ) return true; return cMonster::IsA( a_EntityType ); } void cGhast::KilledBy( cEntity* a_Killer ) { cItems Drops; AddRandomDropItem(Drops, 0, 2, E_ITEM_GUNPOWDER); AddRandomDropItem(Drops, 0, 1, E_ITEM_GHAST_TEAR); cMonster::KilledBy( a_Killer ); }