#pragma once #include "cBlockEntity.h" #include "cWindowOwner.h" #include "packets/cPacket_BlockAction.h" namespace Json { class Value; }; class cClientHandle; class cServer; class cItem; class cNBTData; class cChestEntity : public cBlockEntity, public cWindowOwner { public: cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); virtual ~cChestEntity(); virtual void Destroy(); void HandleData( cNBTData* a_NBTData ); const cItem * GetSlot( int a_Slot ) const; void SetSlot( int a_Slot, cItem & a_Item ); bool LoadFromJson( const Json::Value& a_Value ); virtual void SaveToJson(Json::Value& a_Value ) override; void SendTo( cClientHandle* a_Client, cServer* a_Server ); virtual void UsedBy( cPlayer * a_Player ) override; cChestEntity *GetJoinedChest() { return m_JoinedChest; } void SetJoinedChest(cChestEntity *a_Chest) { m_JoinedChest = a_Chest; } void RemoveJoinedChest(cChestEntity *a_Chest) { if (m_JoinedChest && m_JoinedChest == a_Chest) { m_JoinedChest = NULL; m_TopChest = false; } } int GetChestHeight() { return ((m_JoinedChest) ? c_ChestHeight * 2 : c_ChestHeight); } cItem * GetContents(bool a_OnlyThis = false); static const int c_ChestWidth = 9; static const int c_ChestHeight = 3; private: cItem * m_Content; bool m_TopChest; cChestEntity * m_JoinedChest; };