#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "MonsterConfig.h" #include "Mobs/Monster.h" #include "../iniFile/iniFile.h" //#include struct cMonsterConfig::sAttributesStruct { AString m_name; float m_SightDistance; float m_AttackDamage; float m_AttackRange; float m_AttackRate; int m_MaxHealth; }; struct cMonsterConfig::sMonsterConfigState { AString MonsterTypes; std::list< sAttributesStruct > AttributesList; }; cMonsterConfig::cMonsterConfig(void) : m_pState( new sMonsterConfigState ) { Initialize(); } cMonsterConfig::~cMonsterConfig() { delete m_pState; } void cMonsterConfig::Initialize() { sAttributesStruct Attributes; cIniFile SettingsIniFile("settings.ini"); cIniFile MonstersIniFile("monsters.ini"); if (!SettingsIniFile.ReadFile() || !MonstersIniFile.ReadFile()) { LOGWARNING("cMonsterConfig: Must have both settings.ini and monsters.ini to configure attributes\n\tusing default attributes \n"); return; } m_pState->MonsterTypes = SettingsIniFile.GetValue("Monsters", "Types", ""); if ( m_pState->MonsterTypes.empty() ) { LOGWARNING("cMonsterConfig: No Monster types listed in config file, using default attributes \n"); return; } AStringVector SplitList = StringSplit(m_pState->MonsterTypes, ","); for (unsigned int i = 0; i < SplitList.size(); ++i) { if (!SplitList[i].empty()) { Attributes.m_name = SplitList[i]; Attributes.m_AttackDamage = (float)MonstersIniFile.GetValueF(SplitList[i], "AttackDamage", 0); Attributes.m_AttackRange = (float)MonstersIniFile.GetValueF(SplitList[i], "AttackRange", 0); Attributes.m_SightDistance = (float)MonstersIniFile.GetValueF(SplitList[i], "SightDistance", 0); Attributes.m_AttackRate = (float)MonstersIniFile.GetValueF(SplitList[i], "AttackRate", 0); Attributes.m_MaxHealth = MonstersIniFile.GetValueI(SplitList[i], "MaxHealth", 0); m_pState->AttributesList.push_front(Attributes); } } // for i - SplitList[] } void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Name) { std::list::const_iterator itr; for (itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr) { if (itr->m_name.compare(a_Name) == 0) { a_Monster->SetAttackDamage (itr->m_AttackDamage); a_Monster->SetAttackRange (itr->m_AttackRange); a_Monster->SetSightDistance(itr->m_SightDistance); a_Monster->SetAttackRate ((int)itr->m_AttackRate); a_Monster->SetMaxHealth ((short)itr->m_MaxHealth); return; } } // for itr - m_pState->AttributesList[] }