#pragma once #include "ItemHandler.h" #include "../World.h" #include "../Player.h" class cItemSpawnEggHandler : public cItemHandler { public: cItemSpawnEggHandler(int a_ItemType) : cItemHandler(a_ItemType) { } virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override { if (a_BlockFace < 0) { return false; } AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); if (a_BlockFace == BLOCK_FACE_BOTTOM) { a_BlockY--; } if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, a_Item->m_ItemDamage) >= 0) { if (a_Player->GetGameMode() != 1) { // The mob was spawned, "use" the item: a_Player->GetInventory().RemoveItem(a_Player->GetInventory().GetEquippedItem()); } return true; } return false; } } ;