#pragma once #include "ItemHandler.h" #include "../World.h" #include "../Player.h" class cItemLighterHandler : public cItemHandler { public: cItemLighterHandler(int a_ItemType) : cItemHandler(a_ItemType) { } virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override { if (a_BlockFace < 0) { return false; } a_Player->UseEquippedItem(); AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0); //0 -> new fire TODO: Make Firesimulator use this return false; } } ;