#pragma once #include "BlockEntity.h" #include "UI/WindowOwner.h" #include "ItemGrid.h" namespace Json { class Value; }; class cClientHandle; class cServer; class cNBTData; // tolua_begin class cChestEntity : public cBlockEntity, public cBlockEntityWindowOwner { typedef cBlockEntity super; public: cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ); // Used while generating // tolua_end cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); virtual ~cChestEntity(); virtual void Destroy(); static const char * GetClassStatic() { return "cChestEntity"; } // tolua_begin const cItem & GetSlot(int a_Slot) const { return m_Contents.GetSlot(a_Slot); } void SetSlot(int a_Slot, const cItem & a_Item ) { m_Contents.SetSlot(a_Slot, a_Item); } // tolua_end bool LoadFromJson( const Json::Value& a_Value ); // cBlockEntity overrides: virtual void SaveToJson(Json::Value& a_Value ) override; virtual void SendTo(cClientHandle & a_Client) override; virtual void UsedBy(cPlayer * a_Player); // tolua_export /// Opens a new chest window for this chests. Scans for neighbors to open a double chest window, if appropriate. void OpenNewWindow(void); const cItemGrid & GetContents(void) const { return m_Contents; } cItemGrid & GetContents(void) { return m_Contents; } // tolua_export static const int c_ChestWidth = 9; static const int c_ChestHeight = 3; private: cItemGrid m_Contents; } ; // tolua_export