#pragma once #include "BlockHandler.h" class cBlockSnowHandler : public cBlockHandler { public: cBlockSnowHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual bool DoesIgnoreBuildCollision(void) override { return true; } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem(E_ITEM_SNOWBALL, 1, 0)); } virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { return (a_RelY > 0) && g_BlockIsSnowable[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)]; } virtual bool DoesDropOnUnsuitable(void) override { return false; } virtual const char * GetStepSound(void) override { return "step.cloth"; } } ;