#pragma once #include "BlockHandler.h" #include "../World.h" #include "../Simulator/RedstoneSimulator.h" class cBlockLeverHandler : public cBlockHandler { public: cBlockLeverHandler(BLOCKTYPE a_BlockType); virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to 0 a_Pickups.push_back(cItem(E_BLOCK_LEVER, 1, 0)); } virtual bool IsUseable(void) override { return true; } virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; a_BlockMeta = cRedstoneSimulator::LeverDirectionToMetaData(a_BlockFace); return true; } virtual bool DoesAllowBlockOnTop(void) override { return false; } virtual const char * GetStepSound(void) override { return "step.wood"; } } ;