#pragma once #include "BlockHandler.h" #include "../World.h" #include "../Doors.h" #include "../Player.h" class cBlockDoorHandler : public cBlockHandler { public: cBlockDoorHandler(BLOCKTYPE a_BlockType); virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; virtual const char * GetStepSound(void) override; virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { // If clicking a bottom face, place the door one block lower: if (a_BlockFace == BLOCK_FACE_BOTTOM) { a_BlockY--; } if ( !CanReplaceBlock(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)) || !CanReplaceBlock(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)) ) { return false; } a_BlockType = m_BlockType; a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation()); return true; } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem((m_BlockType == E_BLOCK_WOODEN_DOOR) ? E_ITEM_WOODEN_DOOR : E_ITEM_IRON_DOOR, 1, 0)); } virtual void OnPlacedByPlayer( cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) override; virtual bool IsUseable(void) override { return true; } virtual bool CanBePlacedOnSide(void) override { return false; } virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); } bool CanReplaceBlock(BLOCKTYPE a_BlockType) { switch (a_BlockType) { case E_BLOCK_AIR: case E_BLOCK_TALL_GRASS: case E_BLOCK_WATER: case E_BLOCK_STATIONARY_WATER: case E_BLOCK_LAVA: case E_BLOCK_STATIONARY_LAVA: case E_BLOCK_SNOW: case E_BLOCK_FIRE: { return true; } } return false; } } ;